Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,75 @@
// DlgCameraName.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed.h"
#include "DlgCameraName.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgCameraName dialog
CDlgCameraName::CDlgCameraName(CWnd* pParent /*=NULL*/)
: CDialog(CDlgCameraName::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgCameraName)
m_strCameraName = _T("");
//}}AFX_DATA_INIT
}
void CDlgCameraName::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgCameraName)
DDX_Text(pDX, IDC_CAMERA_NAME, m_strCameraName);
DDV_MaxChars(pDX, m_strCameraName, 15);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgCameraName, CDialog)
//{{AFX_MSG_MAP(CDlgCameraName)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgCameraName message handlers
BOOL CDlgCameraName::OnInitDialog()
{
CDialog::OnInitDialog();
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CDlgCameraName::OnOK()
{
UpdateData(TRUE);
CDialog::OnOK();
}
void CDlgCameraName::OnCancel()
{
CDialog::OnCancel();
return;
}
void CDlgCameraName::SetCameraName(LPCSTR szCameraName)
{
m_strCameraName = szCameraName;
}
void CDlgCameraName::GetCameraName(LPSTR szCameraName)
{
lstrcpy(szCameraName, (LPCSTR)m_strCameraName);
}