Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// GenericTextDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MW4GameEd.h"
#include "GenericTextDlg.h"
#include <Adept\EntityManager.hpp>
/////////////////////////////////////////////////////////////////////////////
// CGenericTextDlg dialog
CGenericTextDlg::CGenericTextDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGenericTextDlg::IDD, pParent)
{
addStyle = 0;
editRect.left = 120;
editRect.top = 187;
editRect.right = 303;
editRect.bottom = 210;
//{{AFX_DATA_INIT(CGenericTextDlg)
m_EditText = _T("");
//}}AFX_DATA_INIT
}
void CGenericTextDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGenericTextDlg)
DDX_Control(pDX, IDC_NEWTABDLGMESSAGE, m_Message);
DDX_Text(pDX, IDC_TABNAME, m_EditText);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGenericTextDlg, CDialog)
//{{AFX_MSG_MAP(CGenericTextDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGenericTextDlg message handlers
BOOL CGenericTextDlg::OnInitDialog()
{
CDialog::OnInitDialog();
SetWindowText(m_Title);
m_Message.SetWindowText(m_MessageText);
CEdit* editBox = (CEdit*)GetDlgItem(IDC_TABNAME);
editBox->ModifyStyle(0,addStyle);
editBox->SetWindowPos(&wndTopMost,editRect.left,editRect.top,editRect.right - editRect.left,editRect.bottom - editRect.top,SWP_SHOWWINDOW);
editBox->SetWindowText(m_EditText);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}