Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,26 @@
#include "stdafx.h"
#include "MW4GameEdTool.hpp"
//#############################################################################
//########################### MW4GameEdTool ##############################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MW4GameEdTool::MW4GameEdTool():
GOSTool()
{
Check_Pointer(this);
modeManager = new ModeManager(ModeManager::AlwaysActiveMode);
Register_Object(modeManager);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
MW4GameEdTool::~MW4GameEdTool()
{
Check_Object(this);
Unregister_Object(modeManager);
delete modeManager;
modeManager = NULL;
}