Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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//
// MW4GAMEED.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
// Add manually edited resources here...
/////////////////////////////////////////////////////////////////////////////
// Version info is now here since it does not just have magic numbers any more
// and we don't want VC to change this info while we're not paying attention.
#include "..\buildnum\buildnum.h" // get the current build number
VS_VERSION_INFO VERSIONINFO
FILEVERSION VER_PRODUCTVERSION
PRODUCTVERSION VER_PRODUCTVERSION
FILEFLAGSMASK 0x3fL //VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS 0x1L //VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L //VOS__WINDOWS32
FILETYPE 0x1L //VFT_APP
FILESUBTYPE 0x0L //VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "Comments", "\0"
VALUE "CompanyName", "Microsoft Corp.\0"
VALUE "FileDescription", "MechWarrior IV Mission Editor\0"
VALUE "FileVersion", VER_PRODUCTVERSION_STR
VALUE "InternalName", "MUGE\0"
VALUE "LegalCopyright", VER_COPYRIGHT_STR
VALUE "LegalTrademarks", VER_LEGALTRADEMARKS_STR
VALUE "OriginalFilename", "MW4GameEd.EXE\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "MechWarrior IV Game Editor\0"
VALUE "ProductVersion", VER_PRODUCTVERSION_STR
VALUE "SpecialBuild", "\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
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