Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,29 @@
// File: SprayCommand.hpp //
//---------------------------------------------------------------------------//
// Date Who Modification //
#pragma once
#include "Command.h"
namespace Adept
{
class Entity;
};
class SprayCommand :
public Command
{
public:
SprayCommand(Adept::Entity *entity);
virtual ~SprayCommand();
void
Execute();
void
Undo();
void
Move();
Stuff::Point3D
moveOffset;
};