Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// TitleWnd.cpp : implementation file
//
#include "stdafx.h"
#include "mw4gameed.h"
#include "TitleWnd.h"
/////////////////////////////////////////////////////////////////////////////
// CTitleWnd
extern CMW4GameEdApp theApp;
CTitleWnd::CTitleWnd()
{
CreateEx(NULL,AfxRegisterWndClass(0),"Loading MW4 Editor...",WS_POPUP | WS_VISIBLE | WS_DLGFRAME, // Localize
GetSystemMetrics(SM_CXSCREEN) / 2 - 160,GetSystemMetrics(SM_CYSCREEN) / 2 - 120,
320 + GetSystemMetrics(SM_CXBORDER) * 2,240 + GetSystemMetrics(SM_CXBORDER) * 2,NULL,NULL);
bitmap.LoadBitmap(IDB_TITLEBMP);
CRect r(110,180,210,195);
m_VersionText.Create(LPCTSTR(theApp.m_VersionString),WS_CHILD | SS_CENTER | WS_VISIBLE,r,this,0);
UpdateWindow();
}
CTitleWnd::~CTitleWnd()
{
// delete dlg;
}
BEGIN_MESSAGE_MAP(CTitleWnd, CWnd)
//{{AFX_MSG_MAP(CTitleWnd)
ON_WM_CREATE()
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTitleWnd message handlers
int CTitleWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == -1)
return -1;
return 0;
}
void CTitleWnd::OnPaint()
{
CPaintDC dc(this); // device context for painting
CDC tmpDC;
tmpDC.CreateCompatibleDC(&dc);
CBitmap* oldBmp = tmpDC.SelectObject(&bitmap);
BITMAP info;
bitmap.GetObject(sizeof(info),&info);
dc.BitBlt(0,0,info.bmWidth,info.bmHeight,&tmpDC,0,0,SRCCOPY);
tmpDC.SelectObject(oldBmp);
// Do not call CWnd::OnPaint() for painting messages
}