Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// TransformWindow.cpp : implementation file
//
#include "stdafx.h"
#include "MW4GameEd.h"
#include "TransformWindow.h"
#include "resource.h"
#include "EditorChildWnd.h"
#ifdef _DEBUG
//#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTransformWindow
IMPLEMENT_DYNCREATE(CTransformWindow, CEditorChildWnd)
CTransformWindow::CTransformWindow()
{
char* title = new char [MAXSTRING];
RECT rect;
GetString(IDS_TRANSFORMWINDOWTITLE,title,MAXSTRING);
rect.top = 520; rect.left = 320; rect.bottom = 700; rect.right = 620;
Create(NULL,title,
WS_CHILD | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_VISIBLE,rect);//,theApp.m_pMainWnd,0);
delete title;
CMenu* m = theApp.m_pMainWnd->GetMenu();
m->GetSubMenu(APP_MENU_VIEW)->CheckMenuItem(1,MF_BYPOSITION | MF_CHECKED);
}
CTransformWindow::~CTransformWindow()
{
theApp.transformWindow = NULL;
CMenu* m = theApp.m_pMainWnd->GetMenu();
m->GetSubMenu(APP_MENU_VIEW)->CheckMenuItem(1,MF_BYPOSITION | MF_UNCHECKED);
}
BEGIN_MESSAGE_MAP(CTransformWindow, CEditorChildWnd)
//{{AFX_MSG_MAP(CTransformWindow)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTransformWindow message handlers