Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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#if !defined(AFX_TRANSFORMWINDOW_H__D8676ACA_3824_11D2_9DE3_0060973CEE04__INCLUDED_)
#define AFX_TRANSFORMWINDOW_H__D8676ACA_3824_11D2_9DE3_0060973CEE04__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TransformWindow.h : header file
//
#include "EditorChildWnd.h"
/////////////////////////////////////////////////////////////////////////////
// CTransformWindow frame
class CTransformWindow : public CEditorChildWnd
{
DECLARE_DYNCREATE(CTransformWindow)
public:
CTransformWindow(); // protected constructor used by dynamic creation
virtual ~CTransformWindow();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTransformWindow)
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTransformWindow)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TRANSFORMWINDOW_H__D8676ACA_3824_11D2_9DE3_0060973CEE04__INCLUDED_)