Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,28 @@
#pragma once
#ifndef DEFAULTDIALOG_H
#define DEFAULTDIALOG_H
class ObjectManager;
class DefaultDialog
: public CDialog
{
public:
DefaultDialog(UINT res_id,CWnd* pParent = NULL);
virtual void SaveToReg();
virtual void LoadFromReg();
protected:
virtual void OnOK() {}
virtual void OnCancel() {}
virtual bool PreserveWidthHeightInfo() const { return (false); }
};
#endif // DEFAULTDIALOG_H