Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// Refresher.cpp: implementation of the Refresher class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MW4GameEd2.h"
#include "Refresher.h"
#include "OverviewWindow.h"
#include "OverviewProperties.h"
#include "ObjManFrame.h"
#include "GameView.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
Refresher *Refresher::Instance;
Refresher::~Refresher()
{
}
void Refresher::WorldRefresh(CWnd *ignore,bool expandlist)
{
if(ignore!=objmanWnd) objmanWnd->Refresh(expandlist);
if(ignore!=overWnd->m_COverviewProperties)
overWnd->m_COverviewProperties->Refresh();
DrawRefresh(ignore);
}
void Refresher::DrawRefresh(CWnd *ignore)
{
if(ignore!=overWnd) OverviewRefresh();
if(ignore!=gameWnd) View3DRefresh();
if(ignore!=objmanWnd) ObjManSelRefresh();
}
void Refresher::View3DRefresh()
{
gameWnd->InvalidateRect(NULL,FALSE);
gameWnd->UpdateWindow();
}
void Refresher::OverviewRefresh()
{
overWnd->InvalidateRect(NULL,FALSE);
overWnd->UpdateWindow();
}
void Refresher::ObjManSelRefresh()
{
objmanWnd->UpdateSelState();
}
void Refresher::ObjManListRefresh()
{
objmanWnd->RefreshList();
}