Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
File diff suppressed because it is too large Load Diff
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#if !defined(BUILDCURVES_HPP)
#define BUILDCURVES_HPP
#include <gosFX\PointCloud.hpp>
#include <gosFX\ShardCloud.hpp>
#include <gosFX\PertCloud.hpp>
#include <gosFX\CardCloud.hpp>
#include <gosFX\EffectCloud.hpp>
#include <gosFX\EffectLibrary.hpp>
#include <gosFX\Card.hpp>
#include <gosFX\Tube.hpp>
#include <gosFX\Beam.hpp>
#include <gosFX\Flare.hpp>
#define EFFECT_COUNT 9
gosFX::PointCloud::Specification*
CreatePointCloud(
gosFX::EffectLibrary *library,
unsigned index,
unsigned child = EFFECT_COUNT
);
gosFX::ShardCloud::Specification*
CreateShardCloud(
gosFX::EffectLibrary *library,
unsigned index,
unsigned child = EFFECT_COUNT
);
gosFX::PertCloud::Specification*
CreatePertCloud(
gosFX::EffectLibrary *library,
unsigned index,
unsigned child = EFFECT_COUNT
);
gosFX::CardCloud::Specification*
CreateCardCloud(
gosFX::EffectLibrary *library,
unsigned index,
MidLevelRenderer::MLRTexture *texture,
unsigned child = EFFECT_COUNT
);
gosFX::EffectCloud::Specification*
CreateEffectCloud(
gosFX::EffectLibrary *library,
unsigned index,
unsigned effect,
unsigned child = EFFECT_COUNT
);
gosFX::Card::Specification*
CreateCard(
gosFX::EffectLibrary *library,
unsigned index,
MidLevelRenderer::MLRTexture *texture,
unsigned child = EFFECT_COUNT
);
gosFX::Tube::Specification*
CreateTube(
gosFX::EffectLibrary *library,
unsigned index,
MidLevelRenderer::MLRTexture *texture,
unsigned child = EFFECT_COUNT
);
gosFX::Beam::Specification*
CreateBeam(
gosFX::EffectLibrary *library,
unsigned index,
MidLevelRenderer::MLRTexture *texture,
unsigned child = EFFECT_COUNT
);
gosFX::Flare::Specification*
CreateFlare(
gosFX::EffectLibrary *library,
unsigned index,
MidLevelRenderer::MLRTexture *texture,
unsigned child = EFFECT_COUNT
);
#endif
@@ -0,0 +1,29 @@
Press the left Ctrl key to enable rotation of the camera around the viewed
object.
Press the left Shift key to shift the object within the viewing window.
Press the left Alt key to enable zooming. Push mouse up to zoom out, down to
zoom in.
'1' selects the default non-textured cube.
'2' selects the point cloud.
'3' selects an LOD cube. It is red at the nearest LOD, green at the next, and
blue at the last LOD.
'4' selects a billboarded cube with a y-axis rotation lock.
'5' selects a billboarded cube with x & y axis rotation.
'6' selects a triangle cloud. Triangles have random alpha if alpha is enabled
'7' selects a dynamically scaling cube
'a' toggles between the alpha-blending modes
'c' toggles z-buffer compare on/off
'd' toggles the dithering mode
'f' toggles between the filtering modes
'g' toggles fog on/off
'p' toggles perspective correction for textures
'q' toggles the screen quad on/off
't' toggles textures on and off
'w' toggles between the wire-frame modes
'z' toggles z-buffer write on/off
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,168 @@
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@@ -0,0 +1,134 @@
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