Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,34 @@
#define COMCLIENT
// RTS.cpp : Defines the entry point for the application.
//
#pragma warning (disable:4786)
#include <windows.h>
#include <comline\comline.hpp>
#include <comline\comline.h>
#ifndef GLOBAL_EXTERN
#define GLOBAL_EXTERN extern
#endif
CCommandLineClient *com = NULL;
int APIENTRY WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
com = new CCommandLineClient (hInstance);
com->ShowWindow ();
// com->ListServers ();
// com->AttachServer ();
// com->DetachServer ();
MSG msg;
while (GetMessage (&msg,NULL,0,0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
delete com;
return 0;
}