Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
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<h1>Build Log</h1>
<h3>
--------------------Configuration: ScriptStrings - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x409 /fo"Release/StringResource.res" /d "NDEBUG" "E:\GameleapCode5_03\mw4\Code\ScriptStrings\StringResource.rc""
Creating temporary file "C:\DOCUME~1\MLOWRA~1\LOCALS~1\Temp\RSP27.tmp" with contents
[
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../../rel.bin/ScriptStrings.dll" /implib:"../../../rel.bin/ScriptStrings.lib" /noentry
.\Release\StringResource.res
]
Creating command line "link.exe @C:\DOCUME~1\MLOWRA~1\LOCALS~1\Temp\RSP27.tmp"
<h3>Output Window</h3>
Compiling resources...
Linking...
Creating temporary file "C:\DOCUME~1\MLOWRA~1\LOCALS~1\Temp\RSP28.bat" with contents
[
@echo off
md ..\..\..\rel.bin\Content
md ..\..\..\rel.bin\Content\ShellScripts
copy Resource.h ..\..\..\rel.bin\Content\ShellScripts\ScriptStrings.h
]
Creating command line "C:\DOCUME~1\MLOWRA~1\LOCALS~1\Temp\RSP28.bat"
A subdirectory or file ..\..\..\rel.bin\Content already exists.
A subdirectory or file ..\..\..\rel.bin\Content\ShellScripts already exists.
1 file(s) copied.
<h3>Results</h3>
ScriptStrings.dll - 0 error(s), 0 warning(s)
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