Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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/**********************************************************************
*<
FILE: arcdlg.h
DESCRIPTION:
CREATED BY: Dan Silva
HISTORY:
*> Copyright (c) 1994, All Rights Reserved.
**********************************************************************/
#ifndef __ARCDLG__H
#define __ARCDLG__H
class ArcballDialog {
public:
virtual void DeleteThis()=0;
};
class ArcballCallback {
public:
virtual void StartDrag()=0; // called when drag begins (may want to save state at this point)
virtual void EndDrag()=0; // called when drag ends
virtual void Drag(Quat q, BOOL buttonUp)=0; // called during drag, with q=relative rotation from start
virtual void CancelDrag()=0; // called when right button clicked during drag
virtual void BeingDestroyed()=0; // called if the window was closed
};
CoreExport ArcballDialog *CreateArcballDialog(ArcballCallback *cb, HWND hwndOwner, TCHAR* title=NULL);
#endif