Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
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/**********************************************************************
*<
FILE: hotcheck.h
DESCRIPTION: Video Color check utilities
CREATED BY: Dan Silva
HISTORY: created 26 December 1995
*> Copyright (c) 1995, All Rights Reserved.
**********************************************************************/
#ifndef __HOTCHECK__H
#define __HOTCHECK__H
#define VID_NTSC 0
#define VID_PAL 1
// Methods
#define HOT_FLAG 0
#define HOT_SCALE_LUM 1
#define HOT_SCALE_SAT 2
CoreExport void BuildHotTable( int video_type = VID_NTSC );
CoreExport int HotLimit(Color48 *thepix, int method = HOT_SCALE_LUM); // do video color check
#endif