Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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/**********************************************************************
*<
FILE: IMaterial.h
DESCRIPTION: Material extension Interface class
CREATED BY: Nikolai Sander
HISTORY:
*> Copyright (c) 2000, All Rights Reserved.
**********************************************************************/
#ifndef _MTATERIAL_H_
#define _MTATERIAL_H_
#define IMATERIAL_INTERFACE_ID Interface_ID(0x578773a5, 0x44cc0d7d)
class MtlBase;
class INode;
class IMaterial : public BaseInterface
{
public:
// We'll do this as soon as Animatable derives from GenericInterfaceServer<BaseInterface>
virtual void SetMtl(MtlBase *mtl)=0;
virtual MtlBase *GetMtl()=0;
virtual void SetINode(INode *node)=0;
virtual INode *GetINode()=0;
};
#endif