Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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//===========================================================================//
// File: cmpnnt.cc //
// Project: MUNGA Brick: Entity //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 12/14/94 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "AdeptHeaders.hpp"
#include "Adder.hpp"
//#############################################################################
//########################## AdderChannel ##############################3
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AdderOf<Scalar>::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
AdderOfScalarClassID,
"Adept::AdderOfScalar",
ChannelOf<Scalar>::DefaultData,
0,
NULL
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
AdderOf<Scalar>::Execute()
{
Check_Object(this);
channelOutput = 0.0f;
for (int i=0; i<numberOfInputs; ++i)
{
ChannelOf<Scalar> *channel = inputChannels[i];
Check_Object(channel);
channelOutput += channel->ReadChannel();
}
NotifyDependantsOfChange();
}