Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
+580
View File
@@ -0,0 +1,580 @@
#include "AdeptHeaders.hpp"
#include "GlobalPointerManager.hpp"
#include "VideoHeaders.hpp"
#include "EventStatistics.hpp"
#include "Interface.hpp"
#include "Mission.hpp"
#include "Connection.hpp"
#include "Controls.hpp"
#include "Joystick.hpp"
#include "RendererManager.hpp"
#include "Mission.hpp"
#include "Matcher.hpp"
#include "VideoComponentWeb.hpp"
#include "EntityManager.hpp"
#include "Effect.hpp"
#include "Map.hpp"
#include "Application.hpp"
#include "ApplicationTask.hpp"
#include "AttributeWatcher.hpp"
#include "Driver.hpp"
#include "Player.hpp"
#include "DamageObject.hpp"
#include "DropZone.hpp"
#include "AudioRenderer.hpp"
#include "GUIStatBar.hpp"
#include "NameTable.hpp"
#include "Zone.hpp"
#include "Tile.hpp"
#include "CollisionGrid.hpp"
#include "CollisionVolume.hpp"
#include "LightManager.hpp"
#include "LightComponent.hpp"
#include "SpatializedCommand.hpp"
#include "SpatializedChannel.hpp"
#include "AudioComponentWeb.hpp"
#include "AudioFXComponent.hpp"
#include "EarComponent.hpp"
HGOSHEAP
Adept::g_Heap = NULL,
Adept::g_LibraryHeap = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
static void __stdcall
Save_Scene()
{
//
//----------------------
// Get the scene pointer
//----------------------
//
Check_Object(VideoRenderer::Instance);
Element *root = VideoRenderer::Instance->GetSceneRoot();
Check_Object(root);
//
//--------------------------
// Open the file and save it
//--------------------------
//
gos_PushCurrentHeap(ElementRenderer::g_Heap);
Check_Object(Stuff::FileStreamManager::Instance);
Stuff::FileStream element_stream("Capture.erf", Stuff::FileStream::WriteOnly);
ElementRenderer::WriteERFVersion(&element_stream);
root->Save(&element_stream);
gos_PopCurrentHeap();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
static void __stdcall
Spew_Resources()
{
//
//----------------------
// Get the scene pointer
//----------------------
//
extern volatile bool SpewSilence;
bool old_silence = SpewSilence;
SpewSilence = false;
Check_Object(ResourceManager::Instance);
ResourceManager::Instance->SpewLoadedResources();
SpewSilence = old_silence;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Adept::InitializeClasses(NotationFile *startup_ini)
{
Verify(FirstFreeAdeptClassID <= LastAdeptClassID);
Verify(!g_LibraryHeap);
g_LibraryHeap = gos_CreateMemoryHeap("Adept(All)");
Check_Pointer(g_LibraryHeap);
Verify(!g_Heap);
g_Heap = gos_CreateMemoryHeap("Adept", 0, g_LibraryHeap);
Check_Pointer(g_Heap);
gos_PushCurrentHeap(g_Heap);
if (startup_ini)
{
Check_Object(startup_ini);
Page *page = startup_ini->FindPage("Graphics Options");
if (page)
{
Check_Object(page);
page->GetEntry("ScreenWidth", &Application::s_ScreenWidth);
page->GetEntry("ScreenHeight", &Application::s_ScreenHeight);
}
}
#if !(defined(NO_STATS) && defined(NO_TIMERS))
StatisticFormat("");
StatisticFormat("Adept");
StatisticFormat("=====");
StatisticFormat("");
#endif
GlobalPointers::InitializeClass();
//
//-------------------------------------------------
// First, Initialize all the non registered classes
//-------------------------------------------------
//
CollisionVolume::InitializeClass();
//
//----------------------------------------------
// Now, initialize all of the registered classes
//----------------------------------------------
//
StateEngine::InitializeClass();
Receiver::InitializeClass();
Event::InitializeClass();
NetworkEvent::InitializeClass();
GeneralEventQueue::InitializeClass();
EventQueue::InitializeClass();
EventStatisticsManager::InitializeClass();
NameTable::InitializeClass();
//
//---------------
// basic entities
//---------------
//
Replicator::InitializeClass();
Entity::ExecutionStateEngine::InitializeClass();
Entity::InitializeClass();
Mover::ExecutionStateEngine::InitializeClass();
Mover::InitializeClass();
Map::InitializeClass(startup_ini);
Interface::InitializeClass();
Mission::InitializeClass();
Effect::ExecutionStateEngine::InitializeClass();
Effect::InitializeClass();
Driver::InitializeClass();
Player::InitializeClass();
DamageObject::InitializeClass();
DropZone::InitializeClass();
//
//---------------
// basic managers
//---------------
//
InBox::InitializeClass();
Connection::InitializeClass();
Network::InitializeClass();
EntityManager::InitializeClass();
ControlsInstance::InitializeClass();
DirectControlsInstance::InitializeClass();
EventControlsInstance::InitializeClass();
ControlsMappingGroup::InitializeClass();
ControlsManager::InitializeClass();
Renderer::InitializeClass();
RendererManager::InitializeClass();
VideoRenderer::InitializeClass(startup_ini);
AudioRenderer::InitializeClass();
Application::InitializeClass();
ApplicationStateEngine::InitializeClass();
ApplicationTask::InitializeClass();
//
//-----------
// components
//-----------
//
Component::InitializeClass();
ComponentWeb::InitializeClass();
EntityComponentWeb::InitializeClass();
RendererComponentWeb::InitializeClass();
VideoComponentWeb::InitializeClass();
Channel::InitializeClass();
ChannelOf<int>::InitializeClass();
AttributeWatcherOf<int, IntClassID>::InitializeClass();
MatcherOf<int>::InitializeClass();
VideoComponent::InitializeClass();
GroupComponent::InitializeClass();
ShapeComponent::InitializeClass();
CameraComponent::InitializeClass();
LightComponent::InitializeClass();
LODComponent::InitializeClass();
SwitchComponent::InitializeClass();
ScalableShapeComponent::InitializeClass();
gosFXComponent::InitializeClass();
BeamComponent::InitializeClass();
ConeComponent::InitializeClass();
GUIObject::InitializeClass();
GUITextObject::InitializeClass();
GUITextManager::InitializeClass();
GUIStatBar::InitializeClass();
//
//-----------------
// Audio components
//-----------------
//
AudioSample::InitializeClass();
AudioChannel::InitializeClass();
AudioCommand::InitializeClass();
SpatializedChannel::InitializeClass();
SpatializedCommand::InitializeClass();
AudioComponentWeb::InitializeClass();
EarComponent::InitializeClass();
AudioFXComponent::InitializeClass(startup_ini);
//
//------------------------
// Setup collision classes
//------------------------
//
Zone::InitializeClass();
Tile::InitializeClass();
CollisionGrid::InitializeClass();
InternalDamageObject::InitializeClass();
TiledLightManager::InitializeClass(startup_ini);
SlidingShapeComponent::InitializeClass();
MultiLODComponent::InitializeClass();
//
//---------------
// Setup the menu
//---------------
//
AddDebuggerMenuItem("Libraries\\Adept\\Save Scene", 0, Save_Scene, 0 );
AddDebuggerMenuItem("Libraries\\Adept\\Spew Loaded Resources", 0, Spew_Resources, 0);
gos_PopCurrentHeap();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Adept::TerminateClasses(NotationFile *startup_ini)
{
if (startup_ini)
{
Check_Object(startup_ini);
Page *page = startup_ini->SetPage("Graphics Options");
Check_Object(page);
page->SetEntry("ScreenWidth", Application::s_ScreenWidth);
page->SetEntry("ScreenHeight", Application::s_ScreenHeight);
}
MultiLODComponent::TerminateClass();
SlidingShapeComponent::TerminateClass();
TiledLightManager::TerminateClass(startup_ini);
InternalDamageObject::TerminateClass();
CollisionGrid::TerminateClass();
Tile::TerminateClass();
Zone::TerminateClass();
//
//-----------------
// Audio components
//-----------------
//
AudioFXComponent::TerminateClass(startup_ini);
EarComponent::TerminateClass();
AudioComponentWeb::TerminateClass();
SpatializedCommand::TerminateClass();
SpatializedChannel::TerminateClass();
AudioCommand::TerminateClass();
AudioChannel::TerminateClass();
AudioSample::TerminateClass();
//
//-----------
// components
//-----------
//
GUIStatBar::TerminateClass();
GUITextManager::TerminateClass();
GUITextObject::TerminateClass();
GUIObject::TerminateClass();
ConeComponent::TerminateClass();
BeamComponent::TerminateClass();
gosFXComponent::TerminateClass();
ScalableShapeComponent::TerminateClass();
SwitchComponent::TerminateClass();
LODComponent::TerminateClass();
LightComponent::TerminateClass();
CameraComponent::TerminateClass();
ShapeComponent::TerminateClass();
GroupComponent::TerminateClass();
VideoComponent::TerminateClass();
MatcherOf<int>::TerminateClass();
AttributeWatcherOf<int, IntClassID>::TerminateClass();
ChannelOf<int>::TerminateClass();
Channel::TerminateClass();
VideoComponentWeb::TerminateClass();
RendererComponentWeb::TerminateClass();
EntityComponentWeb::TerminateClass();
ComponentWeb::TerminateClass();
Component::TerminateClass();
//
//---------------
// basic managers
//---------------
//
ApplicationTask::TerminateClass();
ApplicationStateEngine::TerminateClass();
Application::TerminateClass();
AudioRenderer::TerminateClass();
VideoRenderer::TerminateClass(startup_ini);
RendererManager::TerminateClass();
Renderer::TerminateClass();
ControlsManager::TerminateClass();
ControlsMappingGroup::TerminateClass();
EventControlsInstance::TerminateClass();
DirectControlsInstance::TerminateClass();
ControlsInstance::TerminateClass();
EntityManager::TerminateClass();
Network::TerminateClass();
Connection::TerminateClass();
InBox::TerminateClass();
//
//---------------
// basic entities
//---------------
//
DropZone::TerminateClass();
DamageObject::TerminateClass();
Player::TerminateClass();
Driver::TerminateClass();
Effect::TerminateClass();
Effect::ExecutionStateEngine::TerminateClass();
Mission::TerminateClass();
Interface::TerminateClass();
Map::TerminateClass(startup_ini);
Mover::TerminateClass();
Mover::ExecutionStateEngine::TerminateClass();
Entity::TerminateClass();
Entity::ExecutionStateEngine::TerminateClass();
Replicator::TerminateClass();
NameTable::TerminateClass();
EventStatisticsManager::TerminateClass();
EventQueue::TerminateClass();
GeneralEventQueue::TerminateClass();
NetworkEvent::TerminateClass();
Event::TerminateClass();
Receiver::TerminateClass();
StateEngine::TerminateClass();
//
//-----------------------------------------------
// Then, terminate all the non registered classes
//-----------------------------------------------
//
CollisionVolume::TerminateClass();
GlobalPointers::TerminateClass();
Check_Pointer(g_Heap);
gos_DestroyMemoryHeap(g_Heap);
g_Heap = NULL;
Check_Pointer(g_LibraryHeap);
gos_DestroyMemoryHeap(g_LibraryHeap);
g_LibraryHeap = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
int
Adept::MaterialTypeTextToAscii(const char *mode_name)
{
if(!_stricmp(mode_name, "None"))
return NoMaterial;
else if(!_stricmp(mode_name, "Grass"))
return GrassMaterial;
else if(!_stricmp(mode_name, "Water"))
return WaterMaterial;
else if(!_stricmp(mode_name, "Concrete"))
return ConcreteMaterial;
else if(!_stricmp(mode_name, "GreyDirt"))
return GreyDirtMaterial;
else if(!_stricmp(mode_name, "BrownDirt"))
return BrownDirtMaterial;
else if(!_stricmp(mode_name, "Rock"))
return RockMaterial;
else if(!_stricmp(mode_name, "DarkConcrete"))
return DarkConcreteMaterial;
else if(!_stricmp(mode_name, "DarkGreyDirt"))
return DarkGreyDirtMaterial;
else if(!_stricmp(mode_name, "DarkBrownDirt"))
return DarkBrownDirtMaterial;
else if(!_stricmp(mode_name, "DarkRock"))
return DarkRockMaterial;
else if(!_stricmp(mode_name, "Blacktop"))
return BlacktopMaterial;
else if(!_stricmp(mode_name, "Snow"))
return SnowMaterial;
else if(!_stricmp(mode_name, "Wood"))
return WoodMaterial;
else if(!_stricmp(mode_name, "Lava"))
return LavaMaterial;
else if(!_stricmp(mode_name, "Glass"))
return GlassMaterial;
else if(!_stricmp(mode_name, "Steel"))
return SteelMaterial;
else if(!_stricmp(mode_name, "Us"))
return UsMaterial;
else if(!_stricmp(mode_name, "Them"))
return ThemMaterial;
// MSL 5.03 Lava
else if (!_stricmp(mode_name, "LightMineral"))
return LightMineralMaterial;
else if (!_stricmp(mode_name, "DarkMineral"))
return DarkMineralMaterial;
else if (!_stricmp(mode_name,"Ash"))
return AshMaterial;
else if (!_stricmp(mode_name,"CrackedLava"))
return CrackedLavaMaterial;
else if (!_stricmp(mode_name,"OpenLava"))
return OpenLavaMaterial;
//
// These are obsolete names, still parsed for compatability
//
else if(!_stricmp(mode_name, "Dirt"))
return BrownDirtMaterial;
else if(!_stricmp(mode_name, "Vehicle"))
return SteelMaterial;
else if(!_stricmp(mode_name, "Brick"))
return ConcreteMaterial;
else if(!_stricmp(mode_name, "Tree"))
return WoodMaterial;
else if(!_stricmp(mode_name, "Swamp"))
return GrassMaterial;
else if(!_stricmp(mode_name, "Rough"))
return GrassMaterial;
else if(!_stricmp(mode_name, "Snow"))
return SnowMaterial;
else if(!_stricmp(mode_name, "Underbrush"))
return GrassMaterial;
else if(!_stricmp(mode_name, "ShallowWater"))
return WaterMaterial;
else if(!_stricmp(mode_name, "MidWater"))
return WaterMaterial;
else if(!_stricmp(mode_name, "Desert"))
return BrownDirtMaterial;
else if(!_stricmp(mode_name, "FlatSwamp"))
return GrassMaterial;
else if(!_stricmp(mode_name, "ThickSwamp"))
return GrassMaterial;
else if(!_stricmp(mode_name, "RedRock"))
return RockMaterial;
else if(!_stricmp(mode_name, "DarkDirt"))
return DarkBrownDirtMaterial;
else if(!_stricmp(mode_name, "DarkDesert"))
return DarkBrownDirtMaterial;
else if(!_stricmp(mode_name, "DarkRedRock"))
return DarkRockMaterial;
else
{
STOP(("Unknown Material Type: %s ", mode_name));
return 0;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
const char *
Adept::MaterialTypeAsciiToText(int material)
{
switch(material)
{
case NoMaterial:
return "None";
case GrassMaterial:
return "Grass";
case WaterMaterial:
return "Water";
case ConcreteMaterial:
return "Concrete";
case GreyDirtMaterial:
return "GreyDirt";
case BrownDirtMaterial:
return "BrownDirt";
case RockMaterial:
return "Rock";
case DarkConcreteMaterial:
return "DarkConcrete";
case DarkGreyDirtMaterial:
return "DarkGreyDirt";
case DarkBrownDirtMaterial:
return "DarkBrownDirt";
case DarkRockMaterial:
return "DarkRock";
case BlacktopMaterial:
return "Blacktop";
case SnowMaterial:
return "Snow";
case WoodMaterial:
return "Wood";
case LavaMaterial:
return "Lava";
case GlassMaterial:
return "Glass";
case SteelMaterial:
return "Steel";
case UsMaterial:
return "Us";
case ThemMaterial:
return "Them";
// MSL 5.03 Lava
case LightMineralMaterial:
return "LightMineral";
case DarkMineralMaterial:
return "DarkMineral";
case AshMaterial:
return "Ash";
case CrackedLavaMaterial:
return "CrackedLava";
case OpenLavaMaterial:
return "OpenLava";
}
return "Bad Value";
}