Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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//===========================================================================//
// File: cmpnnt.cc //
// Project: MUNGA Brick: Entity //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 12/14/94 ECH Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "AdeptHeaders.hpp"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Channel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Shared Data Support
//
Channel::ClassData*
Channel::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Channel::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
ChannelClassID,
"Adept::Channel",
BaseClass::DefaultData,
0,
NULL
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Channel::TerminateClass()
{
Unregister_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Channel::~Channel()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Channel::Channel(
ClassData *class_data,
MemoryStream *stream,
ComponentWeb *owning_web
):
Component(class_data, stream, owning_web),
dependantComponents(NULL)
{
*stream >> channelCommand;
ReadOutputsFromStream(stream, owning_web);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Channel::NotifyDependantsOfChange()
{
Check_Object(this);
ChainIteratorOf<Component *> components(&dependantComponents);
Component *component;
while ((component = components.ReadAndNext()) != NULL)
{
Check_Object(component);
component->ChannelChanged(this);
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Channel::TestInstance()
{
Verify(IsDerivedFrom(DefaultData));
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Channel::ReadOutputsFromStream(
MemoryStream *stream,
ComponentWeb *owning_web
)
{
Check_Object(this);
Check_Object(stream);
Check_Object(owning_web);
int i, number_of_entries;
*stream >> number_of_entries;
ComponentID component_id;
component_id.scriptResourceID = owning_web->GetScriptResourceID();
for (i = 0; i < number_of_entries; i++)
{
*stream >> component_id.componentNumber;
Component *component = owning_web->FindComponent(component_id);
Check_Object(component);
AddDependant(component);
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Channel::SkipStreamData(MemoryStream *stream)
{
Check_Object(this);
Check_Object(stream);
BaseClass::SkipStreamData(stream);
int command;
*stream >> command;
Verify(command == channelCommand);
//
//----------------------------
// Skip the output attachments
//----------------------------
//
int i, number_of_entries;
*stream >> number_of_entries;
ComponentID component_id;
for (i = 0; i < number_of_entries; i++)
{
*stream >> component_id.componentNumber;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
ChannelOf<int>::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
ChannelOfIntClassID,
"Adept::ChannelOfInt",
BaseClass::DefaultData,
0,
NULL
);
Register_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
ChannelOf<int>::ChannelOf(
ClassData *class_data,
MemoryStream *stream,
ComponentWeb *owning_web
):
Channel(class_data, stream, owning_web)
{
channelOutput = INT_MIN;
}