Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,156 @@
#include "AdeptHeaders.hpp"
#include "VideoHeaders.hpp"
#include <MLR\MLR_I_C_TMesh.hpp>
#include <MLR\MLRShape.hpp>
using namespace MidLevelRenderer;
//############################################################################
//############################### ConeComponent ############################
//############################################################################
//
// Class Data Support
//
Component::ClassData*
ConeComponent::DefaultData = NULL;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
ConeComponent::InitializeClass()
{
Verify(!DefaultData);
DefaultData =
new ClassData(
ConeComponentClassID,
"Adept::ConeComponent",
BaseClass::DefaultData,
0,
NULL
);
Check_Object(DefaultData);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
ConeComponent::TerminateClass()
{
Check_Object(DefaultData);
delete DefaultData;
DefaultData = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
ConeComponent::ConeComponent(
ClassData *class_data,
MemoryStream *stream,
VideoComponentWeb *owning_web
):
VideoComponent(
class_data,
stream,
owning_web,
ReadShape(stream)
)
{
Check_Object(this);
Scalar length;
Scalar start_falloff;
Scalar end_falloff;
Scalar angle;
RGBAColor color;
RGBAColor color2;
*stream >> length;
*stream >> start_falloff;
*stream >> end_falloff;
*stream >> angle;
*stream >> color;
*stream >> color2;
MLRShape *mlr_cone = MidLevelRenderer::CreateIndexedTriCone_Color_NoLit(
start_falloff,
end_falloff,
angle,
&color,
&color2,
2
);
Point3D p_0, p_1;
Vector3D diaganol;
Scalar falloff = end_falloff > start_falloff ? end_falloff : start_falloff;
p_0.x = falloff / 2;
p_0.y = 0.0f;
p_0.z = 0.0f;
p_1.x = falloff;
p_1.y = falloff * Tan(angle);
p_1.z = p_1.y;
diaganol.Subtract(p_1, p_0);
Scalar bounds_length;
bounds_length = diaganol.GetLength();
LinearMatrix4D origin = LinearMatrix4D::Identity;
origin.BuildTranslation(p_0);
Vector3D extents(0.0f, 0.0f, falloff);
Stuff::OBB bounds(origin, extents, bounds_length);
Check_Object(componentElement);
componentElement->m_localOBB = bounds;
Cast_Object(ElementRenderer::ShapeElement*,componentElement)->SetMLRShape(mlr_cone);
mlr_cone->DetachReference();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
ConeComponent::~ConeComponent()
{
Check_Object(this);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Element*
ConeComponent::ReadShape(MemoryStream *stream)
{
Check_Object(stream);
gos_PushCurrentHeap(ElementRenderer::ShapeElement::s_Heap);
Element *element = new ElementRenderer::ShapeElement;
gos_PopCurrentHeap();
return element;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
ConeComponent*
ConeComponent::Create(
MemoryStream *stream,
VideoComponentWeb *owning_web
)
{
Check_Object(stream);
Check_Object(owning_web);
ConeComponent *object;
object = new ConeComponent(DefaultData, stream, owning_web);
Check_Object(object);
return object;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
ConeComponent::TestInstance()
{
Verify(IsDerivedFrom(DefaultData));
}