Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,26 @@
#include "AdeptHeaders.hpp"
#include "Entity.hpp"
//#############################################################################
//################ Entity::ExecutionStateEngine ######################
//#############################################################################
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Entity__ExecutionStateEngine*
Entity__ExecutionStateEngine::ToolMake(
Entity *entity,
FactoryRequestParameters *parameters
)
{
Check_Object(entity);
Check_Object(parameters);
parameters->stateEngineName = "ExecutionState";
return
new Entity__ExecutionStateEngine(
DefaultData,
entity,
parameters
);
}