Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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//===========================================================================//
// File: Interface_Tool.cpp //
// Project: MUNGA Brick: Interest Manager //
// Contents: Interface specifications for interest manager //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- -----------------------------------------------------------//
// 08/25/97 JMA Infrastructure changes. //
// 08/25/97 ECH Infrastructure changes. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include "AdeptHeaders.hpp"
#include "Interface.hpp"
#include "Tool.hpp"
#include "Controls.hpp"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Interface__GameModel::ConstructGameModel(Script *script)
{
Check_Object(script);
#if defined(_ARMOR)
int stack_level = Tool::Instance->GetStackLevel();
#endif
//
//--------------
// Set up stream
//--------------
//
MemoryStream *model_stream = script->modelStream;
Check_Object(model_stream);
model_stream->AllocateBytes(sizeof(Interface__GameModel));
Entity__GameModel::ConstructGameModel(script);
Interface__GameModel *model =
Cast_Pointer(Interface__GameModel*, model_stream->GetPointer());
//
//------------------------------
// Set up the model file pointer
//------------------------------
//
NotationFile *model_file = script->modelFile;
Check_Object(model_file);
//
//-------------------------
// Get the mappings to hold
//-------------------------
//
model->mappingStreamResourceID = ResourceID::Null;
Page *page = model_file->GetPage("GameData");
Check_Object(page);
NotationFile mapping_file;
page->GetEntry("Mappings", &mapping_file, true);
//
//--------------------------------------
// See if the resource needs to be built
//--------------------------------------
//
Resource mapping_res1("content\\Interfaces\\Common\\freinterface.control");
Resource mapping_res2("content\\Interfaces\\Common\\gerinterface.control");
Resource mapping_res3("content\\Interfaces\\Common\\spainterface.control");
Resource mapping_res4("content\\Interfaces\\Common\\japinterface.control");
Resource mapping_res5("content\\Interfaces\\Common\\korinterface.control");
Resource mapping_res6("content\\Interfaces\\Common\\chiinterface.control");
Resource mapping_res7("content\\Interfaces\\Common\\itainterface.control");
Resource mapping_res8("content\\Interfaces\\Common\\porinterface.control");
Resource mapping_res9("content\\Interfaces\\Common\\daninterface.control");
Resource mapping_res10("content\\Interfaces\\Common\\norinterface.control");
Resource mapping_res11("content\\Interfaces\\Common\\sweinterface.control");
Resource mapping_res12("content\\Interfaces\\Common\\fininterface.control");
Resource mapping_res13("content\\Interfaces\\Common\\interface.control");
CControlMappingList cont_list;
cont_list.LoadList ("content\\Interfaces\\Common\\freinterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream1;
cont_list.SaveList (stream1);
mapping_res1.Save (&stream1,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\gerinterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream2;
cont_list.SaveList (stream2);
mapping_res2.Save (&stream2,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\spainterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream3;
cont_list.SaveList (stream3);
mapping_res3.Save (&stream3,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\japinterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream4;
cont_list.SaveList (stream4);
mapping_res4.Save (&stream4,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\korinterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream5;
cont_list.SaveList (stream5);
mapping_res5.Save (&stream5,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\chiinterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream6;
cont_list.SaveList (stream6);
mapping_res6.Save (&stream6,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\itainterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream7;
cont_list.SaveList (stream7);
mapping_res7.Save (&stream7,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\porinterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream8;
cont_list.SaveList (stream8);
mapping_res8.Save (&stream8,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\daninterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream9;
cont_list.SaveList (stream9);
mapping_res9.Save (&stream9,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\norinterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream10;
cont_list.SaveList (stream10);
mapping_res10.Save (&stream10,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\sweinterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream11;
cont_list.SaveList (stream11);
mapping_res11.Save (&stream11,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\fininterface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream12;
cont_list.SaveList (stream12);
mapping_res12.Save (&stream12,NULL);
cont_list.LoadList ("content\\Interfaces\\Common\\interface.control",script->modelClassData);
Stuff::DynamicMemoryStream stream13;
cont_list.SaveList (stream13);
mapping_res13.Save (&stream13,NULL);
//
//------------------------------------------
// Get the custom mappings to hold, BRB etc.
//------------------------------------------
//
Resource mapping_res(mapping_file.GetFileName());
if (!mapping_res.DoesResourceExist() || !mapping_res.IsResourceUpToDate())
{
cont_list.LoadList (mapping_file.GetFileName(),script->modelClassData);
Stuff::DynamicMemoryStream stream;
cont_list.SaveList (stream);
mapping_res.Save (&stream,mapping_file.GetFileDependencies());
}
else if (!mapping_res.IsRegistered())
mapping_res.AddFileDependenciesTo(Resource::ParentFileDependencies);
// Not sure if this is needed
//model->mappingStreamResourceID = mapping_res.GetResourceID();
Verify(stack_level == Tool::Instance->GetStackLevel());
}