Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,17 @@
#include "AdeptHeaders.hpp"
//========================================================================
// for editor compatibility
//========================================================================
extern bool __stdcall PrepareDefaultServerAdvertisers(void);
extern int __stdcall Mech4CreateGame(char *szGameName, char *szPlayerName, char *szPassword);
bool __stdcall PrepareDefaultServerAdvertisers(void)
{
return true;
}
int __stdcall Mech4CreateGame(char *szGameName, char *szPlayerName, char *szPassword)
{
return 0;
}