Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,15 @@
#pragma once
namespace RAS
{
extern bool InitializeLibrary(void);
extern bool TerminateLibrary(void);
extern int GetListOfEntries(char **pList);
extern bool GetUserNameAndPassword(char *szEntry, char *szUserName, char *szPassword);
extern bool Dial(char *pszEntry, char *pszUser, char *pszPassword);
extern bool HangUp(void);
extern int GetStatus(char * &);
extern bool CreateNewEntry(void);
};