Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,39 @@
#include "ElementProxyHeaders.hpp"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
ElementProxies::InitializeClasses()
{
Verify(FirstFreeElementProxyClassID <= LastElementProxyClassID);
ElementSceneProxy::InitializeClass();
ElementGroupProxy::InitializeClass();
ElementListProxy::InitializeClass();
ElementPolygonMeshProxy::InitializeClass();
MLRVertexProxy::InitializeClass();
MLRPolygonProxy::InitializeClass();
MLRIndexProxy::InitializeClass();
MLRTextureProxy::InitializeClass();
MLRTexturePoolProxy::InitializeClass();
MLRStateProxy::InitializeClass();
MLRStatePoolProxy::InitializeClass();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
ElementProxies::TerminateClasses()
{
MLRStatePoolProxy::TerminateClass();
MLRStateProxy::TerminateClass();
MLRTexturePoolProxy::TerminateClass();
MLRTextureProxy::TerminateClass();
MLRIndexProxy::TerminateClass();
MLRPolygonProxy::TerminateClass();
MLRVertexProxy::TerminateClass();
ElementPolygonMeshProxy::TerminateClass();
ElementListProxy::TerminateClass();
ElementGroupProxy::TerminateClass();
ElementSceneProxy::TerminateClass();
}