Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,35 @@
#pragma once
#include "MAXProxies.hpp"
#include <Proxies\Copy.hpp>
namespace MAXProxies {
class MAXCopyProcess:
public Proxies::CopyProcess
{
public:
MAXCopyProcess(bool bSuppress=true):
CopyProcess(NULL,bSuppress,NULL),
iPointer(NULL),
progress(0)
{}
MAXCopyProcess(
Stuff::NotationFile *data_file,
Interface *i,
int p,
bool bSuppress = true,
LPVOID fcn = NULL
);
void
CopyCallback(Proxies::GenericProxy* proxy);
Interface
*iPointer;
int
progress;
};
}