Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,64 @@
#include "comline.hpp"
//#include <exception>
#include <stdio.h>
#include "comline.h"
using namespace NCOMLINE;
/*********************************************************************/
/* MIDL allocate and free */
/*********************************************************************/
void __RPC_FAR * __RPC_USER midl_user_allocate(size_t len)
{
return(malloc(len));
}
void __RPC_USER midl_user_free(void __RPC_FAR * ptr)
{
free(ptr);
}
#if 0
DWORD WINAPI NCOMLINE::ServerClientThreadProc (void *p1)
{
CCommandLineServer *data;
data = static_cast<CCommandLineServer *> (p1);
WaitForSingleObject (data->m_ClientSemaphore,INFINITE);
ReleaseSemaphore (data->m_ExitClientSemaphore,1,NULL);
if (data->m_StartClient)
{
SMART_CRITICAL (data->m_Critical);
data->m_Client = new CCommandLineClient (data->m_Instance);
data->m_Client->ShowWindow ();
n_CurClient = data->m_Client;
}
ReleaseSemaphore (data->m_ClientSemaphore,1,NULL);
while (true)
{
if (MsgWaitForMultipleObjects (1,&data->m_ExitClientSemaphore,FALSE,INFINITE,QS_ALLEVENTS)==WAIT_OBJECT_0+1)
{
MSG msg;
if (PeekMessage (&msg,NULL,0,0,PM_REMOVE))
{
if (msg.message == WM_QUIT)
break;
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
else
break;
}
return 0;
}
#endif