Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,80 @@
#include "StuffHeaders.hpp"
#define TEST_STRING "Test String"
#define TEST_STRING_2 "Test StringTest String"
#define TEST_STRING_3 "Test StringZ"
bool
MString::TestClass()
{
#if 1
MString string_a;
//Verify(string_a.stringSize == 0);
//Verify(string_a.stringLength == 0);
//Verify(string_a.stringText == NULL);
MString string_b(TEST_STRING);
MString string_c(string_b);
Verify(string_b.GetLength() == strlen(TEST_STRING));
Verify(string_b.GetLength() == strlen(string_c));
Verify(string_b == string_c);
MString string_d(TEST_STRING_2);
MString string_e;
string_e = string_b + string_c;
Verify(string_e == string_d);
MString string_f(TEST_STRING_3);
MString string_g;
string_g = string_b + 'Z';
Verify(string_g == string_f);
MString string_h(TEST_STRING);
string_h += string_b;
Verify(string_h == string_d);
MString string_i(TEST_STRING);
string_i += 'Z';
Verify(string_i == string_f);
MString string_j("aaa");
MString string_k("aab");
MString string_l("abb");
MString string_m("bbb");
MString string_n("aaa");
Verify(string_j < string_k);
Verify(string_l > string_k);
Verify(string_l <= string_m);
Verify(string_m >= string_j);
Verify(string_j == string_n);
Verify(string_j != string_k);
Verify(string_k.operator[](0) == 'a');
Verify(string_k.operator[](1) == 'a');
Verify(string_k.operator[](2) == 'b');
MString string_o("0.1,0.2,0.3");
MString string_p("0.1 0.2 0.3");
MString string_q("0.1");
MString string_r("0.2");
MString string_s("0.3");
Verify(string_o.GetNthToken(0) == string_q);
Verify(string_o.GetNthToken(1) == string_r);
Verify(string_o.GetNthToken(2) == string_s);
Verify(string_p.GetNthToken(0) == string_q);
Verify(string_p.GetNthToken(1) == string_r);
Verify(string_p.GetNthToken(2) == string_s);
#endif
return true;
}