Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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#if !defined(AFX_MODIFYFLOAT_H__A80735F3_6C98_11D3_9C1B_00609712FBEF__INCLUDED_)
#define AFX_MODIFYFLOAT_H__A80735F3_6C98_11D3_9C1B_00609712FBEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ModifyFloat.h : header file
//
#include "animNode.h"
/////////////////////////////////////////////////////////////////////////////
// CModifyFloat dialog
class CModifyFloat : public CDialog
{
// Construction
public:
CModifyFloat(CWnd* pParent = NULL); // standard constructor
CFloatNode *m_pFloatNode;
// Dialog Data
//{{AFX_DATA(CModifyFloat)
enum { IDD = IDD_MODIFY_FLOAT };
CEdit m_editValue;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CModifyFloat)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CModifyFloat)
virtual void OnOK();
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MODIFYFLOAT_H__A80735F3_6C98_11D3_9C1B_00609712FBEF__INCLUDED_)