Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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#if !defined(AFX_STATEPARAMVIEW_H__7CADECD7_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
#define AFX_STATEPARAMVIEW_H__7CADECD7_6795_11D3_9C1B_00609712FBEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// StateParamView.h : header file
//
#include "animnode.h"
#include "pageAnimType.h"
/////////////////////////////////////////////////////////////////////////////
// CStateParamView form view
#ifndef __AFXEXT_H__
#include <afxext.h>
#endif
class CStateParamView : public CFormView
{
protected:
CStateParamView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CStateParamView)
// Form Data
public:
//{{AFX_DATA(CStateParamView)
enum { IDD = IDD_STATE_PARAM };
CButton m_ctrlCreateButton;
CButton m_ctrlTitle;
CComboBox m_ctrlAnimType;
//}}AFX_DATA
// Attributes
public:
CPropertySheet m_ctrlPropertySheet;
CPageAnimType m_arrPages[3];
// Operations
public:
// CParamPage *GetAnimTypeParamPage(CAnimNode *);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CStateParamView)
public:
virtual void OnInitialUpdate();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CStateParamView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(CStateParamView)
afx_msg void OnCreateExec();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSelendokComboAnimtype();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STATEPARAMVIEW_H__7CADECD7_6795_11D3_9C1B_00609712FBEF__INCLUDED_)