Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,362 @@
// BalancerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Balancer.h"
#include "BalancerDlg.h"
#include "dlgObjectBalance.h"
#include "dlgObjectProperties.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBalancerDlg dialog
CBalancerDlg::CBalancerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CBalancerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CBalancerDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CBalancerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBalancerDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CBalancerDlg, CDialog)
//{{AFX_MSG_MAP(CBalancerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_ARMORBAL, OnArmorbal)
ON_BN_CLICKED(IDC_MECHPROP, OnMechprop)
ON_BN_CLICKED(IDC_WEAPPROP, OnWeapprop)
ON_BN_CLICKED(IDC_WEPBAL, OnWepbal)
ON_BN_CLICKED(ID_EXIT, OnExit)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBalancerDlg message handlers
BOOL CBalancerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CBalancerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CBalancerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CBalancerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CBalancerDlg::OnCancel()
{
// TODO: Add extra cleanup here
// CDialog::OnCancel();
}
void CBalancerDlg::OnOK()
{
// TODO: Add extra validation here
// CDialog::OnOK();
}
//*******************************************************************************************
//
//*******************************************************************************************
// This function is called while searching for mech property notation files. Since
// .data is not used exclusively for these, I wanted to add filter out basic.data and similar files
// also not that you can not use the allsubdirectories flag with mechs since they have .data
// files in the armaturedata subdirectories
BOOL _stdcall MechPropertyFilesFilter(LPCSTR szCurrentFileName)
{
if (!stricmp(szCurrentFileName, "basic.data"))
{
return FALSE;
}
// also don't allow .data files from _destroyed mechs
LPCSTR pszTemp = strrchr(szCurrentFileName, '_');
if (pszTemp && !stricmp(pszTemp, "_destroyed.data"))
{
return FALSE;
}
return TRUE;
}
//*******************************************************************************************
//
//*******************************************************************************************
// This function is called while searching for mech property notation files. Since
// .data is not used exclusively for these, I wanted to add filter out basic.data and similar files
// also not that you can not use the allsubdirectories flag with mechs since they have .data
// files in the armaturedata subdirectories
BOOL _stdcall MechPropertyFilesFilter2(LPCSTR szCurrentFileName)
{
// also don't allow .data files from _destroyed mechs
LPCSTR pszTemp = strrchr(szCurrentFileName, '_');
if (pszTemp && !stricmp(pszTemp, "_destroyed.damage"))
{
return FALSE;
}
return TRUE;
}
void CBalancerDlg::OnArmorbal()
{
CDlgObjectBalance dlgOB;
CDOPPROPERTIES_TO_EDIT_ARRAY * pPropertiesToEdit =
dlgOB.CreatePropertiesToEditArray(13,
efloat , "joint_luarm\\MaxArmorValue", "L.Arm",
efloat , "joint_ruarm\\MaxArmorValue", "R.Arm",
efloat , "joint_luleg\\MaxArmorValue", "L.Leg",
efloat , "joint_ruleg\\MaxArmorValue", "R.Leg",
efloat , "joint_head\\MaxArmorValue", "Head",
efloat , "joint_righttorsofront\\MaxArmorValue", "R.T.F.",
efloat , "joint_righttorsorear\\MaxArmorValue", "R.T.R.",
efloat , "joint_lefttorsofront\\MaxArmorValue", "L.T.F.",
efloat , "joint_lefttorsorear\\MaxArmorValue", "L.T.R.",
efloat , "joint_hipbelow\\MaxArmorValue", "C.T.F.",
efloat , "joint_centertorsorear\\MaxArmorValue", "C.T.R.",
efloat , "joint_specialone\\MaxArmorValue", "Sp. 1",
efloat , "joint_specialtwo\\MaxArmorValue", "Sp. 2"
);
dlgOB.SetFileNameToSearchSubdirectoriesFor("*.damage");
dlgOB.SetFileFilterCallBack(MechPropertyFilesFilter2);
dlgOB.SetObjectFilesDirectory("content\\mechs");
dlgOB.SetHorizontalControlSize(60);
dlgOB.ShowPageOnly();
dlgOB.SetPropertyListToEdit(pPropertiesToEdit);
dlgOB.SetAllowPresentToChange(FALSE);
dlgOB.ShowFullObjectNames(FALSE);
dlgOB.ShowFullPropertyName(FALSE);
dlgOB.DoModal();
free(pPropertiesToEdit);
}
void CBalancerDlg::OnMechprop()
{
CDlgObjectProperties dlgOP;
CDOPPROPERTIES_TO_EDIT_ARRAY * pPropertiesToEdit =
dlgOP.CreatePropertiesToEditArray(13,
efloat , "gamedata\\TiltDegree", "",
efloat , "gamedata\\TiltSpeed", "",
efloat , "gamedata\\MinStandTransitionSpeed", "",
efloat , "gamedata\\MaxGimpSpeed", "",
efloat , "gamedata\\Acceleration", "",
efloat , "gamedata\\Decceleration", "",
efloat , "gamedata\\MaxSpeed", "",
efloat , "gamedata\\MinSpeed", "",
efloat , "gamedata\\MaxReverseSpeed", "",
efloat , "gamedata\\MinReverseSpeed", "",
efloat , "gamedata\\FullStopTurnRate", "",
efloat , "gamedata\\TopSpeedTurnRate", "",
efloat , "gamedata\\MaxHeat", ""
);
dlgOP.SetFileNameToSearchSubdirectoriesFor("*.data");
dlgOP.SetFileFilterCallBack(MechPropertyFilesFilter);
dlgOP.SetObjectFilesDirectory("content\\mechs");
dlgOP.SetPropertyListToEdit(pPropertiesToEdit);
dlgOP.ShowFullObjectNames(TRUE);
dlgOP.ShowFullPropertyName(FALSE);
dlgOP.DoModal();
free(pPropertiesToEdit);
}
void CBalancerDlg::OnWeapprop()
{
CDlgObjectProperties dlgOP;
CDOPPROPERTIES_TO_EDIT_ARRAY * pPropertiesToEdit =
dlgOP.CreatePropertiesToEditArray(11,
eint , "gamedata\\AmmoPerShot", "",
efloat , "gamedata\\DamageAmount", "",
efloat , "gamedata\\Heat", "",
eVector3D, "gamedata\\InitialLinearAcceleration", "",
eVector3D, "gamedata\\InitialLinearVelocity", "",
eint , "gamedata\\MaxAmmo", "",
efloat , "gamedata\\MaxDistance", "",
efloat , "gamedata\\NumFire", "",
efloat , "gamedata\\ReloadTime", "",
efloat , "gamedata\\Tonage", "",
eint , "gamedata\\TotalSlotsTaken", "");
dlgOP.SetFileNameToSearchSubdirectoriesFor("*.data");
dlgOP.SetFileFilterCallBack(NULL);
dlgOP.SetObjectFilesDirectory("content\\weaponsubsystems");
dlgOP.SetPropertyListToEdit(pPropertiesToEdit);
dlgOP.ShowFullObjectNames(FALSE);
dlgOP.ShowFullPropertyName(FALSE);
dlgOP.DoModal();
free(pPropertiesToEdit);
}
void CBalancerDlg::OnWepbal()
{
CDlgObjectBalance dlgOB;
CDOPPROPERTIES_TO_EDIT_ARRAY * pPropertiesToEdit =
dlgOB.CreatePropertiesToEditArray(6,
efloat , "gamedata\\DamageAmount", "",
efloat , "gamedata\\HeatToDeal", "",
efloat , "gamedata\\SplashRadius", "",
efloat , "gamedata\\ReloadTime", "",
efloat , "gamedata\\Heat", "",
efloat , "gamedata\\Tonage", "");
dlgOB.SetFileNameToSearchSubdirectoriesFor("*.data");
dlgOB.SetFileFilterCallBack(NULL);
dlgOB.SetObjectFilesDirectory("content\\weaponsubsystems");
dlgOB.SetPropertyListToEdit(pPropertiesToEdit);
dlgOB.ShowFullObjectNames(FALSE);
dlgOB.ShowFullPropertyName(FALSE);
dlgOB.DoModal();
free(pPropertiesToEdit);
}
void CBalancerDlg::OnExit()
{
CDialog::OnOK();
}