Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// ChildOfDialogMessagePusher.cpp : implementation file
//
#include "stdafx.h"
#include "balancer.h"
#include "ChildOfDialogMessagePusher.h"
#include "dlgobjectbalance.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChildOfDialogMessagePusher
CChildOfDialogMessagePusher::CChildOfDialogMessagePusher()
{
}
CChildOfDialogMessagePusher::~CChildOfDialogMessagePusher()
{
}
BEGIN_MESSAGE_MAP(CChildOfDialogMessagePusher, CStatic)
//{{AFX_MSG_MAP(CChildOfDialogMessagePusher)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChildOfDialogMessagePusher message handlers
BOOL CChildOfDialogMessagePusher::OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
// TODO: Add your specialized code here and/or call the base class
return ((CDlgObjectBalance *)GetParent())->OnNotify_Public(wParam, lParam, pResult);
//return CStatic::OnNotify(wParam, lParam, pResult);
}
BOOL CChildOfDialogMessagePusher::OnCommand(WPARAM wParam, LPARAM lParam)
{
return ((CDlgObjectBalance *)GetParent())->OnCommand_Public(wParam, lParam);
// return CStatic::OnCommand(wParam, lParam);
}