Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// UnusedFilesDoc.cpp : implementation file
//
#include "stdafx.h"
#include "ContentTrack.h"
#include "UnusedFilesDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CUnusedFilesDoc
IMPLEMENT_DYNCREATE(CUnusedFilesDoc, CDocument)
CUnusedFilesDoc::CUnusedFilesDoc()
{
}
BOOL CUnusedFilesDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
return TRUE;
}
CUnusedFilesDoc::~CUnusedFilesDoc()
{
}
BEGIN_MESSAGE_MAP(CUnusedFilesDoc, CDocument)
//{{AFX_MSG_MAP(CUnusedFilesDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CUnusedFilesDoc diagnostics
#ifdef _DEBUG
void CUnusedFilesDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CUnusedFilesDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CUnusedFilesDoc serialization
void CUnusedFilesDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CUnusedFilesDoc commands