Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,592 @@
#include "stdafx.h"
#include "effectdata.hpp"
CEffectData::CEffectData (CString path)
{
Init ();
m_Path = path;
m_Dirty = false;
}
CEffectData::~CEffectData (void)
{
}
void CEffectData::Init (void)
{
m_VideoFileName.Empty ();
m_AudioFileName.Empty ();
m_DataFileName.Empty ();
m_Path.Empty ();
m_Class.Empty ();
m_StartRunning.Empty ();
m_Translation.Empty ();
m_RotationType.Empty ();
InitVideo ();
InitAudio ();
}
void CEffectData::InitVideo (void)
{
m_FX.Empty ();
m_VideoType.Empty ();
m_Fog.Empty ();
m_SimMode.Empty ();
m_SimExecute.Empty ();
m_VideoStatus.Empty ();
m_Locator.Empty ();
}
void CEffectData::InitAudio (void)
{
m_AudioType.Empty ();
m_Sample.Empty ();
m_Loop.Empty ();
m_MinRange.Empty ();
m_MaxRange.Empty ();
m_AudioStatus.Empty ();
m_AudioShouldExecute.Empty ();
m_AudioStartRunning.Empty ();
}
void CEffectData::InitialData (CString datafilename)
{
m_VideoFileName.Empty ();
m_AudioFileName.Empty ();
m_DataFileName = datafilename;
m_Class = "Adept::Effect";
m_StartRunning = "yes";
m_Translation = "0 0 0";
m_RotationType = "IntoMotionRotation";
InitialAudio ();
InitialVideo ();
}
void CEffectData::InitialVideo (void)
{
m_FX.Empty ();
m_VideoType = "gosFXComponent";
m_Fog = "no";
m_SimMode = "DynamicWorldSpace";
m_SimExecute = "1";
m_VideoStatus = "VideoStatus";
m_Locator = "Effect";
}
void CEffectData::InitialAudio (void)
{
m_AudioType = "AudioFXComponent";
m_Sample.Empty ();
m_Loop = "0";
m_MinRange = "0";
m_MaxRange = "0";
m_AudioStatus = "AudioStatus";
m_AudioShouldExecute = "1";
m_AudioStartRunning = "true";
}
void CEffectData::ReadData (CString datafilename)
{
ASSERT (datafilename != "");
m_DataFileName = datafilename;
CString filename;
char *buf;
filename = m_Path;
filename += "\\";
filename += m_DataFileName;
buf = m_VideoFileName.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("Renderers","VideoRenderer","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_VideoFileName.ReleaseBuffer ();
buf = m_AudioFileName.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("Renderers","AudioRenderer","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_AudioFileName.ReleaseBuffer ();
buf = m_Class.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("GameData","Class","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_Class.ReleaseBuffer ();
buf = m_StartRunning.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("GameData","StartsRunning","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_StartRunning.ReleaseBuffer ();
buf = m_RotationType.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("GameData","RotationType","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_RotationType.ReleaseBuffer ();
buf = m_Translation.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("GameData","translation","fred",buf,MAX_PATH-1,(LPCTSTR) filename);
m_Translation.ReleaseBuffer ();
ReadAudioData ();
ReadVideoData ();
}
void CEffectData::ReadAudioData (void)
{
CString filename;
char *buf;
if (m_AudioFileName.IsEmpty ())
{
m_AudioType.Empty ();
m_Sample.Empty ();
m_Loop.Empty ();
m_MinRange.Empty ();
m_MaxRange.Empty ();
m_AudioStatus.Empty ();
m_AudioShouldExecute.Empty ();
m_AudioStartRunning.Empty ();
return;
}
filename = m_Path;
filename += "\\";
filename += m_AudioFileName;
buf = m_AudioType.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("SoundEffect","Type","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_AudioType.ReleaseBuffer ();
buf = m_Sample.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("SoundEffect","Sample","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_Sample.ReleaseBuffer ();
buf = m_Loop.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("SoundEffect","Loop","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_Loop.ReleaseBuffer ();
buf = m_MinRange.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("SoundEffect","MinRange","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_MinRange.ReleaseBuffer ();
buf = m_MaxRange.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("SoundEffect","MaxRange","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_MaxRange.ReleaseBuffer ();
buf = m_AudioStatus.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("SoundEffect","Status","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_AudioStatus.ReleaseBuffer ();
buf = m_AudioShouldExecute.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("SoundEffect","RendererShouldExecute","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_AudioShouldExecute.ReleaseBuffer ();
buf = m_AudioStartRunning.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("SoundEffect","StartsRunning","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_AudioStartRunning.ReleaseBuffer ();
}
void CEffectData::ReadVideoData (void)
{
CString filename;
char *buf;
if (m_VideoFileName.IsEmpty ())
{
m_FX.Empty ();
m_VideoType.Empty ();
m_Fog.Empty ();
m_SimMode.Empty ();
m_SimExecute.Empty ();
m_VideoStatus.Empty ();
m_Locator.Empty ();
return;
}
filename = m_Path;
filename += "\\";
filename += m_VideoFileName;
buf = m_FX.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("Effect","gosFX","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_FX.ReleaseBuffer ();
buf = m_VideoType.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("Effect","Type","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_VideoType.ReleaseBuffer ();
buf = m_Fog.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("Effect","fog","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_Fog.ReleaseBuffer ();
buf = m_SimMode.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("Effect","SimulationMode","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_SimMode.ReleaseBuffer ();
buf = m_SimExecute.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("Effect","SimulationShouldExecute","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_SimExecute.ReleaseBuffer ();
buf = m_VideoStatus.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("Effect","Status","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_VideoStatus.ReleaseBuffer ();
buf = m_Locator.GetBufferSetLength (MAX_PATH);
GetPrivateProfileString ("Locator","Child","",buf,MAX_PATH-1,(LPCTSTR) filename);
m_Locator.ReleaseBuffer ();
}
void CEffectData::WriteData (void)
{
if (!m_Dirty)
return;
m_Dirty = false;
CString filename;
BOOL error;
DWORD errcode;
char *buf;
CString curdir;
buf = curdir.GetBufferSetLength (MAX_PATH);
GetCurrentDirectory (MAX_PATH-1,buf);
curdir.ReleaseBuffer ();
filename = curdir;
filename += "\\";
filename += m_Path;
filename += "\\";
filename += m_DataFileName;
if (!m_VideoFileName.IsEmpty ())
{
buf = m_VideoFileName.GetBufferSetLength (MAX_PATH);
error = WritePrivateProfileString ("Renderers","VideoRenderer",buf,(LPCTSTR) filename);
if (!error)
errcode = GetLastError ();
m_VideoFileName.ReleaseBuffer ();
}
if (!m_AudioFileName.IsEmpty ())
{
buf = m_AudioFileName.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("Renderers","AudioRenderer",buf,(LPCTSTR) filename);
m_AudioFileName.ReleaseBuffer ();
}
if (!m_Class.IsEmpty ())
{
buf = m_Class.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("GameData","Class",buf,(LPCTSTR) filename);
m_Class.ReleaseBuffer ();
}
if (!m_StartRunning.IsEmpty ())
{
buf = m_StartRunning.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("GameData","StartsRunning",buf,(LPCTSTR) filename);
m_StartRunning.ReleaseBuffer ();
}
if (!m_RotationType.IsEmpty ())
{
buf = m_RotationType.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("GameData","RotationType",buf,(LPCTSTR) filename);
m_RotationType.ReleaseBuffer ();
}
if (m_Translation != "fred")
{
buf = m_Translation.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("GameData","translation",buf,(LPCTSTR) filename);
m_Translation.ReleaseBuffer ();
}
WriteAudioData ();
WriteVideoData ();
}
void CEffectData::WriteAudioData (void)
{
CString filename;
char *buf;
if (m_AudioFileName.IsEmpty ())
{
return;
}
CString curdir;
buf = curdir.GetBufferSetLength (MAX_PATH);
GetCurrentDirectory (MAX_PATH-1,buf);
curdir.ReleaseBuffer ();
filename = curdir;
filename += "\\";
filename += m_Path;
filename += "\\";
filename += m_AudioFileName;
BOOL error;
DWORD errcode;
if (!m_AudioType.IsEmpty ())
{
buf = m_AudioType.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("SoundEffect","Type",buf,(LPCTSTR) filename);
m_AudioType.ReleaseBuffer ();
}
if (!m_Sample.IsEmpty ())
{
buf = m_Sample.GetBufferSetLength (MAX_PATH);
error = WritePrivateProfileString ("SoundEffect","Sample",buf,(LPCTSTR) filename);
if (!error)
errcode = GetLastError ();
m_Sample.ReleaseBuffer ();
}
if (!m_Loop.IsEmpty ())
{
buf = m_Loop.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("SoundEffect","Loop",buf,(LPCTSTR) filename);
m_Loop.ReleaseBuffer ();
}
if (!m_MinRange.IsEmpty ())
{
buf = m_MinRange.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("SoundEffect","MinRange",buf,(LPCTSTR) filename);
m_MinRange.ReleaseBuffer ();
}
if (!m_MaxRange.IsEmpty ())
{
buf = m_MaxRange.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("SoundEffect","MaxRange",buf,(LPCTSTR) filename);
m_MaxRange.ReleaseBuffer ();
}
if (!m_AudioStatus.IsEmpty ())
{
buf = m_AudioStatus.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("SoundEffect","Status",buf,(LPCTSTR) filename);
m_AudioStatus.ReleaseBuffer ();
}
if (!m_AudioShouldExecute.IsEmpty ())
{
buf = m_AudioShouldExecute.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("SoundEffect","RendererShouldExecute",buf,(LPCTSTR) filename);
m_AudioShouldExecute.ReleaseBuffer ();
}
if (!m_AudioStartRunning.IsEmpty ())
{
buf = m_AudioStartRunning.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("SoundEffect","StartsRunning",buf,(LPCTSTR) filename);
m_AudioStartRunning.ReleaseBuffer ();
}
}
void CEffectData::WriteVideoData (void)
{
CString filename;
char *buf;
if (m_VideoFileName.IsEmpty ())
{
return;
}
CString curdir;
buf = curdir.GetBufferSetLength (MAX_PATH);
GetCurrentDirectory (MAX_PATH-1,buf);
curdir.ReleaseBuffer ();
filename = curdir;
filename += "\\";
filename += m_Path;
filename += "\\";
filename += m_VideoFileName;
if (!m_FX.IsEmpty ())
{
buf = m_FX.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("Effect","gosFX",buf,(LPCTSTR) filename);
m_FX.ReleaseBuffer ();
}
if (!m_VideoType.IsEmpty ())
{
buf = m_VideoType.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("Effect","Type",buf,(LPCTSTR) filename);
m_VideoType.ReleaseBuffer ();
}
if (!m_Fog.IsEmpty ())
{
buf = m_Fog.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("Effect","fog",buf,(LPCTSTR) filename);
m_Fog.ReleaseBuffer ();
}
if (!m_SimMode.IsEmpty ())
{
buf = m_SimMode.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("Effect","SimulationMode",buf,(LPCTSTR) filename);
m_SimMode.ReleaseBuffer ();
}
if (!m_SimExecute.IsEmpty ())
{
buf = m_SimExecute.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("Effect","SimulationShouldExecute",buf,(LPCTSTR) filename);
m_SimExecute.ReleaseBuffer ();
}
if (!m_VideoStatus.IsEmpty ())
{
buf = m_VideoStatus.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("Effect","Status",buf,(LPCTSTR) filename);
m_VideoStatus.ReleaseBuffer ();
}
if (!m_Locator.IsEmpty ())
{
buf = m_Locator.GetBufferSetLength (MAX_PATH);
WritePrivateProfileString ("Locator","Child",buf,(LPCTSTR) filename);
m_Locator.ReleaseBuffer ();
}
}
void CEffectData::VideoFileName (const char *p1)
{
m_Dirty = true;
m_VideoFileName = p1;
}
void CEffectData::AudioFileName (const char *p1)
{
m_Dirty = true;
m_AudioFileName = p1;
}
void CEffectData::DataFileName (const char *p1)
{
m_Dirty = true;
m_DataFileName = p1;
}
void CEffectData::Path (const char *p1)
{
m_Dirty = true;
m_Path = p1;
}
void CEffectData::Class (const char *p1)
{
m_Dirty = true;
m_Class = p1;
}
void CEffectData::StartRunning (const char *p1)
{
m_Dirty = true;
m_StartRunning = p1;
}
void CEffectData::Translation (const char *p1)
{
m_Dirty = true;
m_Translation = p1;
}
void CEffectData::RotationType (const char *p1)
{
m_Dirty = true;
m_RotationType = p1;
}
// video data
void CEffectData::FX (const char *p1)
{
m_Dirty = true;
m_FX = p1;
}
void CEffectData::VideoType (const char *p1)
{
m_Dirty = true;
m_VideoType = p1;
}
void CEffectData::Fog (const char *p1)
{
m_Dirty = true;
m_Fog = p1;
}
void CEffectData::SimMode (const char *p1)
{
m_Dirty = true;
m_SimMode = p1;
}
void CEffectData::SimExecute (const char *p1)
{
m_Dirty = true;
m_SimExecute = p1;
}
void CEffectData::VideoStatus (const char *p1)
{
m_Dirty = true;
m_VideoStatus = p1;
}
void CEffectData::Locator (const char *p1)
{
m_Dirty = true;
m_Locator = p1;
}
// audio data
void CEffectData::AudioType (const char *p1)
{
m_Dirty = true;
m_AudioType = p1;
}
void CEffectData::Sample (const char *p1)
{
m_Dirty = true;
if (m_Sample.IsEmpty () && strcmp (p1,""))
{
InitialAudio ();
m_AudioFileName = m_DataFileName;
int index;
index = m_AudioFileName.ReverseFind ('.');
m_AudioFileName = m_AudioFileName.Left (index);
m_AudioFileName += ".audio";
}
m_Sample = p1;
}
void CEffectData::Loop (const char *p1)
{
m_Dirty = true;
m_Loop = p1;
}
void CEffectData::MinRange (const char *p1)
{
m_Dirty = true;
m_MinRange = p1;
}
void CEffectData::MaxRange (const char *p1)
{
m_Dirty = true;
m_MaxRange = p1;
}
void CEffectData::AudioStatus (const char *p1)
{
m_Dirty = true;
m_AudioStatus = p1;
}
void CEffectData::AudioShouldExecute (const char *p1)
{
m_Dirty = true;
m_AudioShouldExecute = p1;
}
void CEffectData::AudioStartRunning (const char *p1)
{
m_Dirty = true;
m_AudioStartRunning = p1;
}