Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// BackGroundProps.cpp : implementation file
//
#include "stdafx.h"
#include "imagegrinder.h"
#include "BackGroundProps.h"
#include <Compost\TexturePool.hpp>
/////////////////////////////////////////////////////////////////////////////
// CBackGroundProps dialog
CBackGroundProps::CBackGroundProps(CWnd* pParent /*=NULL*/)
: CDialog(CBackGroundProps::IDD, pParent)
{
//{{AFX_DATA_INIT(CBackGroundProps)
m_stretch = FALSE;
//}}AFX_DATA_INIT
}
void CBackGroundProps::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CBackGroundProps)
DDX_Control(pDX, IDC_MATLIST, m_MatList);
DDX_Control(pDX, IDC_TEXTURELIST, m_TextureList);
DDX_Check(pDX, IDC_STRETCH, m_stretch);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CBackGroundProps, CDialog)
//{{AFX_MSG_MAP(CBackGroundProps)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBackGroundProps message handlers
int CBackGroundProps::DoModal(Compost::Tool_Feature *fet)
{
feature_data=fet;
return CDialog::DoModal();
}
BOOL CBackGroundProps::OnInitDialog()
{
CDialog::OnInitDialog();
int i;
for( i=0;i<Compost::MaterialEntriesCount;i++)
{
if(!Compost::MaterialEntries[i].MatName) break;
int itm = m_MatList.AddString((char *)Compost::MaterialEntries[i].MatName);
m_MatList.SetItemData(itm, i);
}
m_MatList.SetCurSel(feature_data->GetMaterial());
Compost::Feature_Texture *FTexture;
Stuff::TableIteratorOf<Compost::Feature_Texture*, int> imageTableIterator(Compost::TexturePool::Instance->GetImageTable());
while(NULL!=(FTexture=imageTableIterator.ReadAndNext()))
{
int idx;
idx=m_TextureList.AddString((char *)(*(FTexture->GetName())));
m_TextureList.SetItemDataPtr(idx,FTexture);
}
int sel=-1;
for(i=0;i<m_TextureList.GetCount();i++)
{
if(m_TextureList.GetItemDataPtr(i)==feature_data->GetFeatureTexture())
sel=i;
}
if(sel!=-1)
m_TextureList.SetCurSel(sel);
else
m_TextureList.SetCurSel(0);
m_stretch=(feature_data->GetBlendMode()==Compost::Feature::Blend_Mode::StretchPaste);
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CBackGroundProps::OnOK()
{
feature_data->SetFeatureTexture((Compost::Feature_Texture *)m_TextureList.GetItemDataPtr(m_TextureList.GetCurSel()));
feature_data->SetMaterial(m_MatList.GetCurSel());
Compost::TexturePool::Instance->Load(feature_data->GetFeatureTexture());
Compost::TexturePool::Instance->Load(feature_data->GetFeatureMask0());
Compost::TexturePool::Instance->Load(feature_data->GetFeatureMask1());
CDialog::OnOK();
}