Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// GridOptions.cpp : implementation file
//
#include "stdafx.h"
#include "imagegrinder.h"
#include "GridOptions.h"
/////////////////////////////////////////////////////////////////////////////
// CGridOptions dialog
CGridOptions::CGridOptions(CWnd* pParent /*=NULL*/)
: CDialog(CGridOptions::IDD, pParent)
{
//{{AFX_DATA_INIT(CGridOptions)
m_PSpace = 0;
//}}AFX_DATA_INIT
}
void CGridOptions::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGridOptions)
DDX_Text(pDX, IDC_PIXELSPACE, m_PSpace);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGridOptions, CDialog)
//{{AFX_MSG_MAP(CGridOptions)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGridOptions message handlers