Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// TextureLibFrame.cpp : implementation file
//
#include "stdafx.h"
#include "ImageGrinder.h"
#include "TextureLibFrame.h"
/////////////////////////////////////////////////////////////////////////////
// CTextureLibFrame
IMPLEMENT_DYNCREATE(CTextureLibFrame, CMDIChildWnd)
CTextureLibFrame::CTextureLibFrame()
{
DiagPanel=NULL;
}
CTextureLibFrame::~CTextureLibFrame()
{
if(DiagPanel) delete DiagPanel;
}
BEGIN_MESSAGE_MAP(CTextureLibFrame, CMDIChildWnd)
//{{AFX_MSG_MAP(CTextureLibFrame)
ON_WM_CLOSE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTextureLibFrame message handlers
void CTextureLibFrame::Create(CMDIFrameWnd *Parent)
{
// CMDIChildWnd::Create(NULL,"Texture Library",WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_THICKFRAME|WS_CHILD,rectDefault,Parent);
CMDIChildWnd::Create(NULL,"Texture Library",WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_CHILD,rectDefault,Parent);
DiagPanel=new CTextureLibDiag;
DiagPanel->Create(CTextureLibDiag::IDD,this);
CRect rct;
DiagPanel->GetWindowRect(&rct);
SetWindowPos(NULL,0,0,
rct.Width()+GetSystemMetrics(SM_CXSIZEFRAME)*2,
rct.Height()+GetSystemMetrics(SM_CXSIZEFRAME)+GetSystemMetrics(SM_CYCAPTION),
SWP_NOZORDER|SWP_NOMOVE);
DiagPanel->ShowWindow(SW_SHOW);
}
void CTextureLibFrame::OnClose()
{
// TODO: Add your message handler code here and/or call default
// CMDIChildWnd::OnClose();
}
BOOL CTextureLibFrame::OnIdle()
{
if(DiagPanel) return DiagPanel->OnIdle();
return FALSE;
}