Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,106 @@
// MissionCopy.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "MissionCopy.h"
#include "MissionCopyDlg.h"
#include <Stuff\Stuff.hpp>
#include <DLLPlatform\DLLPlatform.hpp>
void __stdcall InitializeGameEngine()
{
Stuff::InitializeClasses();
}
/////////////////////////////////////////////////////////////////////////////
// CMissionCopyApp
BEGIN_MESSAGE_MAP(CMissionCopyApp, CWinApp)
//{{AFX_MSG_MAP(CMissionCopyApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMissionCopyApp construction
CMissionCopyApp::CMissionCopyApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMissionCopyApp object
CMissionCopyApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMissionCopyApp initialization
BOOL CMissionCopyApp::InitInstance()
{
InitGameOS(NULL, NULL, "");
InitializeGameEngine();
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CMissionCopyDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
void __stdcall TerminateGameEngine()
{
Stuff::TerminateClasses();
}
void __stdcall GetGameOSEnvironment(char* CommandLine)
{
// Environment.UpdateRenderers = UpdateDisplay;
// Environment.DoGameLogic = DoGameLogic;
Environment.InitializeGameEngine = InitializeGameEngine;
Environment.TerminateGameEngine = TerminateGameEngine;
}
int CMissionCopyApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
ExitGameOS();
return CWinApp::ExitInstance();
}
@@ -0,0 +1,172 @@
# Microsoft Developer Studio Project File - Name="MissionCopy" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=MissionCopy - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MissionCopy.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MissionCopy.mak" CFG="MissionCopy - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MissionCopy - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "MissionCopy - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "MissionCopy - Win32 Profile" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "MissionCopy - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../rel.bin"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GX /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "USE_PROTOTYPES" /D "STRICT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "MissionCopy - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../../../dbg.bin"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /G6 /Zp4 /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_ARMOR" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "WIN32" /D "_DEBUG" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ELSEIF "$(CFG)" == "MissionCopy - Win32 Profile"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "MissionCopy___Win32_Profile"
# PROP BASE Intermediate_Dir "MissionCopy___Win32_Profile"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../../../pro.bin"
# PROP Intermediate_Dir "Profile"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /Zp4 /MD /W3 /GX /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /G6 /Zp4 /MD /W3 /GX /Zi /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386
!ENDIF
# Begin Target
# Name "MissionCopy - Win32 Release"
# Name "MissionCopy - Win32 Debug"
# Name "MissionCopy - Win32 Profile"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\MissionCopy.cpp
# End Source File
# Begin Source File
SOURCE=.\MissionCopy.rc
# End Source File
# Begin Source File
SOURCE=.\MissionCopyDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\MissionCopy.h
# End Source File
# Begin Source File
SOURCE=.\MissionCopyDlg.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\MissionCopy.ico
# End Source File
# Begin Source File
SOURCE=.\res\MissionCopy.rc2
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
@@ -0,0 +1,51 @@
// MissionCopy.h : main header file for the MISSIONCOPY application
//
#if !defined(AFX_MISSIONCOPY_H__596A646A_8379_464E_B11C_57A3DEEFF754__INCLUDED_)
#define AFX_MISSIONCOPY_H__596A646A_8379_464E_B11C_57A3DEEFF754__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include <Stuff\Stuff.hpp>
/////////////////////////////////////////////////////////////////////////////
// CMissionCopyApp:
// See MissionCopy.cpp for the implementation of this class
//
class CMissionCopyApp : public CWinApp
{
public:
CMissionCopyApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMissionCopyApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMissionCopyApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MISSIONCOPY_H__596A646A_8379_464E_B11C_57A3DEEFF754__INCLUDED_)
@@ -0,0 +1,209 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
"#ifdef _WIN32\r\n"
"LANGUAGE 9, 1\r\n"
"#pragma code_page(1252)\r\n"
"#endif //_WIN32\r\n"
"#include ""res\\MissionCopy.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDR_MAINFRAME ICON DISCARDABLE "res\\MissionCopy.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 235, 55
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About MissionCopy"
FONT 8, "MS Sans Serif"
BEGIN
ICON IDR_MAINFRAME,IDC_STATIC,11,17,20,20
LTEXT "MissionCopy Version 1.0",IDC_STATIC,40,10,119,8,
SS_NOPREFIX
LTEXT "Copyright (C) 2000",IDC_STATIC,40,25,119,8
DEFPUSHBUTTON "OK",IDOK,178,7,50,14,WS_GROUP
END
IDD_MISSIONCOPY_DIALOG DIALOGEX 0, 0, 320, 290
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_APPWINDOW
CAPTION "MissionCopy"
FONT 8, "MS Sans Serif"
BEGIN
LISTBOX IDC_MISSIONLIST,7,7,106,276,LBS_SORT |
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
LTEXT "New Name:",IDC_STATIC,135,23,38,8
EDITTEXT IDC_FNAME,131,39,165,14,ES_AUTOHSCROLL
PUSHBUTTON "Exit",IDC_EXIT,173,191,50,14
PUSHBUTTON "Do Copy",IDC_DOCOPY,165,77,50,14
END
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,1
PRODUCTVERSION 1,0,0,1
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904B0"
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "MissionCopy MFC Application\0"
VALUE "FileVersion", "1, 0, 0, 1\0"
VALUE "InternalName", "MissionCopy\0"
VALUE "LegalCopyright", "Copyright (C) 2000\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "MissionCopy.EXE\0"
VALUE "ProductName", "MissionCopy Application\0"
VALUE "ProductVersion", "1, 0, 0, 1\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // !_MAC
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_ABOUTBOX, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 228
TOPMARGIN, 7
BOTTOMMARGIN, 48
END
IDD_MISSIONCOPY_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 313
TOPMARGIN, 7
BOTTOMMARGIN, 283
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_ABOUTBOX "&About MissionCopy..."
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif //_WIN32
#include "res\MissionCopy.rc2" // non-Microsoft Visual C++ edited resources
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
@@ -0,0 +1,405 @@
// MissionCopyDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MissionCopy.h"
#include "MissionCopyDlg.h"
#include <GameOS\ToolOS.hpp>
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMissionCopyDlg dialog
CMissionCopyDlg::CMissionCopyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMissionCopyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMissionCopyDlg)
m_FName = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMissionCopyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMissionCopyDlg)
DDX_Control(pDX, IDC_MISSIONLIST, m_MisList);
DDX_Text(pDX, IDC_FNAME, m_FName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMissionCopyDlg, CDialog)
//{{AFX_MSG_MAP(CMissionCopyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_EXIT, OnExit)
ON_BN_CLICKED(IDC_DOCOPY, OnDocopy)
ON_LBN_SELCHANGE(IDC_MISSIONLIST, OnSelchangeMissionlist)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMissionCopyDlg message handlers
BOOL CMissionCopyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
WIN32_FIND_DATA file_data;
HANDLE mission_search = FindFirstFile("Content\\Missions\\*.*" , &file_data);
if(mission_search != INVALID_HANDLE_VALUE)
{
do
if(file_data.dwFileAttributes&FILE_ATTRIBUTE_DIRECTORY)
{
CString mis_name(file_data.cFileName);
if(mis_name.CompareNoCase(".") && mis_name.CompareNoCase(".."))
{
m_MisList.AddString(file_data.cFileName);
}
}
while (FindNextFile(mission_search,&file_data));
}
return TRUE; // return TRUE unless you set the focus to a control
}
void CMissionCopyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMissionCopyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMissionCopyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMissionCopyDlg::OnOK()
{
// TODO: Add extra validation here
// CDialog::OnOK();
}
void CMissionCopyDlg::OnCancel()
{
// TODO: Add extra cleanup here
// CDialog::OnCancel();
}
void CMissionCopyDlg::OnExit()
{
CDialog::OnOK();
}
void CMissionCopyDlg::OnDocopy()
{
UpdateData(TRUE);
CString new_mis_name=m_FName;
CString new_mis_path="Content\\Missions\\"+new_mis_name;
int pos=m_MisList.GetCurSel();
CString old_mis_name;
if(pos<=0) return;
m_MisList.GetText(pos,old_mis_name);
CString old_mis_path="Content\\Missions\\"+old_mis_name;
if(gos_DoesFileExist(new_mis_path))
{
MessageBox("This Mission Already exists","Error",MB_OK);
}
else
{
gos_CreateDirectory(new_mis_path);
gos_CreateDirectory(new_mis_path+"\\Scripts");
gos_CreateDirectory(new_mis_path+"\\Paths");
gos_CreateDirectory(new_mis_path+"\\DropZones");
ReplaceInNoteFile(old_mis_path+"\\"+old_mis_name+".data",old_mis_name,new_mis_name);
ReplaceInNoteFile(old_mis_path+"\\"+old_mis_name+"graph.data",old_mis_name,new_mis_name);
ReplaceInNoteFile(old_mis_path+"\\"+old_mis_name+".instance",old_mis_name,new_mis_name);
ReplaceInNoteFile(old_mis_path+"\\"+old_mis_name+".build",old_mis_name,new_mis_name);
ReplaceInNoteFile(old_mis_path+"\\"+old_mis_name+".lights",old_mis_name,new_mis_name);
ReplaceInNoteFile(old_mis_path+"\\"+old_mis_name+"night.lights",old_mis_name,new_mis_name);
ReplaceInNoteFile(old_mis_path+"\\"+old_mis_name+".ini",old_mis_name,new_mis_name);
CopyAndRenameDir(old_mis_path,old_mis_name,new_mis_name);
RenameInBuildFile(old_mis_name,new_mis_name);
}
}
void CMissionCopyDlg::OnSelchangeMissionlist()
{
// TODO: Add your control notification handler code here
int pos=m_MisList.GetCurSel();
if(pos>=0)
{
m_MisList.GetText(pos,m_FName);
m_FName="CopyOf"+m_FName;
UpdateData(FALSE);
}
}
void CMissionCopyDlg::ReplaceInNoteFile(CString nfile,CString old_str,CString new_str)
{
nfile.MakeLower();
old_str.MakeLower();
new_str.MakeLower();
int occ;
bool mod=false;
if(!gos_DoesFileExist(nfile)) return;
{
NotationFile note_file(nfile);
NotationFile::PageIterator *pages=note_file.MakePageIterator();
Page *page;
const char *ccs;
while(page=pages->ReadAndNext())
{
CString page_name(page->GetName());
page_name.MakeLower();
occ=page_name.Replace(old_str,new_str);
if(occ>0) page->SetName(page_name);
Page::NoteIterator *notes=page->MakeNoteIterator();
Note *note;
while(note=notes->ReadAndNext())
{
note->GetEntry(&ccs);
CString note_val(ccs);
note_val.MakeLower();
occ=note_val.Replace(old_str,new_str);
if(occ>0) note->SetEntry(note_val);
}
}
nfile.Replace(old_str,new_str);
note_file.SaveAs(nfile);
}
}
void CMissionCopyDlg::CopyAndRenameDir(CString old_dir_name,CString old_str,CString new_str)
{
old_dir_name.MakeLower();
old_str.MakeLower();
new_str.MakeLower();
CString new_dir_name=old_dir_name;
new_dir_name.Replace(old_str,new_str);
WIN32_FIND_DATA file_data;
HANDLE mission_search = FindFirstFile(old_dir_name+"\\*.*" , &file_data);
if(mission_search != INVALID_HANDLE_VALUE)
{
do
{
CString str(file_data.cFileName);
CString old_file_name=old_dir_name+"\\"+file_data.cFileName;
if(file_data.dwFileAttributes&FILE_ATTRIBUTE_DIRECTORY)
{
if(str.CompareNoCase(".") && str.CompareNoCase(".."))
{
CopyAndRenameDir(old_file_name,old_str,new_str);
}
}
else
{
CString new_file_name=old_file_name;
new_file_name.MakeLower();
new_file_name.Replace(old_str,new_str);
if(!gos_DoesFileExist(new_file_name))
{
CopyFile(old_file_name,new_file_name,true);
}
}
}
while (FindNextFile(mission_search,&file_data));
}
}
void CMissionCopyDlg::RenameInBuildFile(CString old_str,CString new_str)
{
old_str.MakeLower();
new_str.MakeLower();
NotationFile build_file("Content\\MechWarrior4.build");
Page *build_page = build_file.FindPage("");
Check_Object(build_page);
Note *texture_note = build_page->FindNote("textures.build");
Check_Object(texture_note);
NotationFile texture_file;
texture_note->GetEntry(&texture_file);
Page *texture_page = texture_file.FindPage("");
Check_Object(texture_page);
Note *core_note = texture_page->FindNote("core.build");
Check_Object(core_note);
NotationFile core_file;
core_note->GetEntry(&core_file);
Page *core_page = core_file.FindPage("");
Check_Object(core_page);
Note *prop_note = core_page->FindNote("props.build");
Check_Object(prop_note);
NotationFile prop_file;
prop_note->GetEntry(&prop_file);
Page *prop_page = prop_file.FindPage("");
Check_Object(prop_page);
Page::NoteIterator *map_notes=prop_page->MakeNoteIterator();
Note *map_note;
while(map_note=map_notes->ReadAndNext())
{
NotationFile mission_file;
map_note->GetEntry(&mission_file);
Page *mission_page=mission_file.GetPage("");
if( mission_page)
{
Page::NoteIterator *mission_notes=mission_page->MakeNoteIterator();
Note *mission_note;
while(mission_note=mission_notes->ReadAndNext())
{
CString mis_name(mission_note->GetName());
mis_name.MakeLower();
if(mis_name.Replace(old_str,new_str)>0)
{
mission_note->SetName(mis_name);
}
}
}
map_note->SetEntry(&mission_file);
}
prop_note->SetEntry(&prop_file);
core_note->SetEntry(&core_file);
texture_note->SetEntry(&texture_file);
build_file.Save();
}
@@ -0,0 +1,60 @@
// MissionCopyDlg.h : header file
//
#if !defined(AFX_MISSIONCOPYDLG_H__1CBB830C_B382_4104_99C2_D4E19D3BA50F__INCLUDED_)
#define AFX_MISSIONCOPYDLG_H__1CBB830C_B382_4104_99C2_D4E19D3BA50F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <Stuff\Stuff.hpp>
using namespace Stuff;
/////////////////////////////////////////////////////////////////////////////
// CMissionCopyDlg dialog
class CMissionCopyDlg : public CDialog
{
// Construction
public:
CMissionCopyDlg(CWnd* pParent = NULL); // standard constructor
void ReplaceInNoteFile(CString nfile,CString old_str,CString new_str);
void CopyAndRenameDir(CString old_dir_name,CString old_str,CString new_str);
void RenameInBuildFile(CString old_str,CString new_str);
// Dialog Data
//{{AFX_DATA(CMissionCopyDlg)
enum { IDD = IDD_MISSIONCOPY_DIALOG };
CListBox m_MisList;
CString m_FName;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMissionCopyDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CMissionCopyDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnExit();
afx_msg void OnDocopy();
afx_msg void OnSelchangeMissionlist();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MISSIONCOPYDLG_H__1CBB830C_B382_4104_99C2_D4E19D3BA50F__INCLUDED_)
@@ -0,0 +1,88 @@
========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : MissionCopy
========================================================================
AppWizard has created this MissionCopy application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your MissionCopy application.
MissionCopy.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
MissionCopy.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CMissionCopyApp application class.
MissionCopy.cpp
This is the main application source file that contains the application
class CMissionCopyApp.
MissionCopy.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
MissionCopy.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\MissionCopy.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file MissionCopy.rc.
res\MissionCopy.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
MissionCopyDlg.h, MissionCopyDlg.cpp - the dialog
These files contain your CMissionCopyDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in MissionCopy.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named MissionCopy.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
@@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// MissionCopy.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
@@ -0,0 +1,27 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__4B179E6F_BA9F_496D_B178_7263CD20D4A2__INCLUDED_)
#define AFX_STDAFX_H__4B179E6F_BA9F_496D_B178_7263CD20D4A2__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__4B179E6F_BA9F_496D_B178_7263CD20D4A2__INCLUDED_)
Binary file not shown.
@@ -0,0 +1,13 @@
//
// MISSIONCOPY.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
// Add manually edited resources here...
/////////////////////////////////////////////////////////////////////////////
@@ -0,0 +1,24 @@
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by MissionCopy.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#define IDS_ABOUTBOX 101
#define IDD_MISSIONCOPY_DIALOG 102
#define IDR_MAINFRAME 128
#define IDC_MISSIONLIST 1000
#define IDC_FNAME 1001
#define IDC_EXIT 1002
#define IDC_DOCOPY 1003
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1004
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif