Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// NFOYesNoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "NFO File Editor.h"
#include "NFOYesNoDlg.h"
#if 0 // def _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CNFOYesNoDlg dialog
CNFOYesNoDlg::CNFOYesNoDlg(CWnd* pParent /*=NULL*/)
: CDialog(CNFOYesNoDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CNFOYesNoDlg)
m_Question = _T("");
//}}AFX_DATA_INIT
}
void CNFOYesNoDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNFOYesNoDlg)
DDX_Text(pDX, IDC_STATIC_Q, m_Question);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNFOYesNoDlg, CDialog)
//{{AFX_MSG_MAP(CNFOYesNoDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNFOYesNoDlg message handlers