Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,54 @@
// PatchOperation.cpp: implementation of the CPatchOperation class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "PatchIT.h"
#include "PatchOperation.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CPatchOperation::CPatchOperation()
{
Next=NULL;
}
DWORD CPatchOperation::InsertedBytes()
{
int count=0;
CPatchOperation *np;
np=Next;
while(np) {count+=np->InsertedBytes(); np=np->Next;}
return count;
}
DWORD CPatchOperation::DeletedBytes()
{
int count=0;
CPatchOperation *np;
np=Next;
while(np) {count+=np->DeletedBytes(); np=np->Next;}
return count;
}
DWORD CPatchOperation::OpCount()
{
int count=0;
CPatchOperation *np;
np=Next;
while(np) {count++; np=np->Next;}
return count;
}
CPatchOperation::~CPatchOperation()
{
}