Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// EditMLRStatePanel.cpp : implementation file
//
#include "stdafx.h"
#include "pixelwhippro.h"
#include "EditMLRStatePanel.h"
#include "EditMLRStateDlg.h"
extern CPixelWhipProApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CEditMLRStatePanel dialog
CEditMLRStatePanel::CEditMLRStatePanel(CWnd* pParent /*=NULL*/)
: CDynaPanel(CEditMLRStatePanel::IDD, pParent)
{
//{{AFX_DATA_INIT(CEditMLRStatePanel)
//}}AFX_DATA_INIT
}
void CEditMLRStatePanel::DoDataExchange(CDataExchange* pDX)
{
CDynaPanel::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEditMLRStatePanel)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEditMLRStatePanel, CDynaPanel)
//{{AFX_MSG_MAP(CEditMLRStatePanel)
ON_BN_CLICKED(IDC_SETSTATE, OnSetstate)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEditMLRStatePanel message handlers
void CEditMLRStatePanel::Set(void *dat)
{
State=(MidLevelRenderer::MLRState *)dat;
}
void CEditMLRStatePanel::OnSetstate()
{
CEditMLRStateDlg dlg1;
Stuff::DynamicArrayOf< MidLevelRenderer::MLRState> States(1);
States[0]=*State;
dlg1.SetStates(&States);
if(dlg1.DoModal()==IDOK)
{
*State=States[0];
}
}