Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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#pragma once
#include<Stuff\\Stuff.hpp>
using namespace Stuff;
#include<MLR\MLR.hpp>
#include<MLR\\GosImage.hpp>
#include<MLR\\GosImagePool.hpp>
using namespace MidLevelRenderer;
class PP2KTexturePool: public MidLevelRenderer::TGAFilePool
{
protected:
NotationFile *HintFile;
public:
PP2KTexturePool(const char* path,const char* hint_file=NULL);
bool LoadImageGOS(GOSImage *image, int i);
~PP2KTexturePool();
};