Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// ResourceBrowser.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "ResourceBrowser.h"
#include "MainFrm.h"
#include "ResourceBrowserDoc.h"
#include "ResourceBrowserView.h"
#include <Stuff\Stuff.hpp>
#include <DLLPlatform\DLLPlatform.hpp>
#include <Adept\Adept.hpp>
#include <Compost\Compost.hpp>
#include <gosfx\gosfx.hpp>
#include <elementrenderer\elementrenderer.hpp>
#include <GameOS\ToolOS.hpp>
#include <Adept\Resource.hpp>
#include <buildnum\buildnum.h>
#include <MW4\MW4.hpp>
HGOSHEAP Heap;
BOOL CTCL_IsConsole()
{
return FALSE;
}
using namespace Adept;
using namespace MechWarrior4;
void __stdcall InitializeGameEngine()
{
Stuff::InitializeClasses();
MidLevelRenderer::InitializeClasses(NULL, 2048*8);
Compost::InitializeClasses();
gosFX::InitializeClasses();
ElementRenderer::InitializeClasses();
Adept::InitializeClasses();
Adept::ResourceManager::Instance = new Adept::ResourceManager;
Check_Object(Adept::ResourceManager::Instance);
ResourceManager::Instance->OpenResourceFile(
"Resource\\textures.mw4",
"Resource\\textures.dep",
TexturesResourceFileID,
VER_CONTENTVERSION,
true,
false
);
ResourceManager::Instance->OpenResourceFile(
"Resource\\core.mw4",
"Resource\\core.dep",
CoreResourceFileID,
VER_CONTENTVERSION,
true,
false
);
ResourceManager::Instance->OpenResourceFile(
"Resource\\props.mw4",
"Resource\\props.dep",
PropsResourceFileID,
VER_CONTENTVERSION,
true,
false
);
ResFileNames[TexturesResourceFileID]="Resource\\textures.mw4";
ResFileNames[CoreResourceFileID]="Resource\\core.mw4";
ResFileNames[PropsResourceFileID]="Resource\\props.mw4";
::Heap = gos_CreateMemoryHeap("Default");
Check_Pointer(::Heap);
gos_PushCurrentHeap(::Heap);
}
int FreeId=FirstNonCoreResourceFileID;
CString ResFileNames[1024];
void CResourceBrowserApp::OpenFilesInPath(CString &str)
{
WIN32_FIND_DATA file_data;
HANDLE file_find;
file_find=FindFirstFile(str+"\\*.mw4",&file_data);
CString base_file_name;
if(file_find != INVALID_HANDLE_VALUE)
{
do
{
base_file_name=str+"\\"+file_data.cFileName;
base_file_name=base_file_name.Left(base_file_name.ReverseFind('.'));
ResFileNames[FreeId]=base_file_name+".mw4";
ResourceManager::Instance->OpenResourceFile(
base_file_name+".mw4",
base_file_name+".dep",
FreeId++,
VER_CONTENTVERSION,
false,
false
);
}
while (FindNextFile(file_find,&file_data));
}
}
/////////////////////////////////////////////////////////////////////////////
// CResourceBrowserApp
BEGIN_MESSAGE_MAP(CResourceBrowserApp, CWinApp)
//{{AFX_MSG_MAP(CResourceBrowserApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CResourceBrowserApp construction
CResourceBrowserApp::CResourceBrowserApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CResourceBrowserApp object
CResourceBrowserApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CResourceBrowserApp initialization
BOOL CResourceBrowserApp::InitInstance()
{
InitGameOS(NULL, NULL, "");
InitializeGameEngine();
AfxEnableControlContainer();
// Standard initialization
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register document templates
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CResourceBrowserDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CResourceBrowserView));
AddDocTemplate(pDocTemplate);
OpenFilesInPath(CString("Resource\\Missions"));
OpenFilesInPath(CString("Resource\\Maps"));
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CResourceBrowserApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CResourceBrowserApp message handlers
void __stdcall TerminateGameEngine()
{
Stuff::TerminateClasses();
}
void __stdcall GetGameOSEnvironment(char* CommandLine)
{
// Environment.UpdateRenderers = UpdateDisplay;
// Environment.DoGameLogic = DoGameLogic;
Environment.InitializeGameEngine = InitializeGameEngine;
Environment.TerminateGameEngine = TerminateGameEngine;
}
int CResourceBrowserApp::ExitInstance()
{
Adept::ResourceManager::Instance->CloseAllButCore();
delete Adept::ResourceManager::Instance;
Adept::ResourceManager::Instance=NULL;
ExitGameOS();
return CWinApp::ExitInstance();
}