Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// LimitedFileDialog.cpp : implementation file
//
#include "stdafx.h"
#include "TCTb.h"
#include "LimitedFileDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLimitedFileDialog
IMPLEMENT_DYNAMIC(CLimitedFileDialog, CFileDialog)
CLimitedFileDialog::CLimitedFileDialog(BOOL bOpenFileDialog, LPCTSTR lpszDefExt, LPCTSTR lpszFileName,
DWORD dwFlags, LPCTSTR lpszFilter, CWnd* pParentWnd) :
CFileDialog(bOpenFileDialog, lpszDefExt, lpszFileName, dwFlags, lpszFilter, pParentWnd)
{
}
BEGIN_MESSAGE_MAP(CLimitedFileDialog, CFileDialog)
//{{AFX_MSG_MAP(CLimitedFileDialog)
ON_WM_CREATE()
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CLimitedFileDialog::OnFolderChange()
{
}
void CLimitedFileDialog::SetDir(CString &dir)
{
Path=dir;
}
int CLimitedFileDialog::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFileDialog::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
return 0;
}
BOOL CLimitedFileDialog::OnInitDialog()
{
CFileDialog::OnInitDialog();
SetWindowText(wstr);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CLimitedFileDialog::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
SetWindowText(wstr);
// Do not call CFileDialog::OnPaint() for painting messages
}