Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,13 @@
!include = Content\Defines\BuildingArmor.defines
[DamageObject]
BaseArmorValue=$(TINY_ARMOR)
InternalDamageZone=Generic
[InternalDamageObject]
DamageZone=Generic
BaseInternalDamage=$(TINY_INTERNAL)
//DamageEffect=Effects\MechPart_Destruction\MechPart_Destruction.data,.99
//DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_C.data,.5
DamageMode=DestructionDamageMode
ParentEntityName=DamageObject
@@ -0,0 +1,20 @@
!Include=Content\Defines\MissionLang.defines
[GameData]
Class=MechWarrior4::Building
SolidOBB=Crate_Stack_SOLID.obb
NameIndex=$(IDS_Crate_Stack)
Collider=false
CanBeShot=true
CanBeWalkedOn=false
//WalkThruFlag=AnythingCanWalkThru
DestroyedEffectResource=Effects\BuildingExplosions\generic_tiny\generic_tiny.data
//DeathEntityResource=Buildings\Crate_Stack_Destroyed\Crate_Stack_Destroyed.data
VertexLighting=yes
FaceLighting=yes
LookupLighting=no
LightMapLighting=no
[Renderers]
VideoRenderer=Crate_Stack.video
Binary file not shown.
@@ -0,0 +1,4 @@
[Crate_Stack]
Model=Crate_Stack.data
ExecutionState=NeverExecuteState
DamageObjects=Crate_Stack.damage
@@ -0,0 +1,17 @@
[lod]
Type=ShapeComponent
Geometry=crate_stack.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=DamageAppearance