Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,23 @@
!include = Content\Defines\BuildingArmor.defines
// fake the system for Network destruction
[DamageObject]
BaseArmorValue=$(URBAN_ARMOR)
InternalDamageZone=Generic
[Joint_BASE]
BaseArmorValue=$(URBAN_ARMOR)
InternalDamageZone=Generic
[joint_dish_array]
BaseArmorValue=$(URBAN_ARMOR)
InternalDamageZone=Generic
[InternalDamageObject]
DamageZone=Generic
BaseInternalDamage=$(URBAN_INTERNAL)
DamageEffect=Effects\MechPart_Destruction\MechPart_Destruction.data,.999
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_C.data,.5
DamageMode=DestructionDamageMode
ParentEntityName=Joint_BASE
@@ -0,0 +1,18 @@
!Include=Content\ProjectSpecific.include
[GameData]
Class=MechWarrior4::Building
SolidOBB=Buildings\Satelite_Control\Satelite_Control_SOLID.obb
NameIndex=$(IDS_Satelite_Control)
collider=false
OBBCollides=true
CanBeShot=true
CanBeWalkedOn=false
WalkThruFlag=NothingCanWalkThru
DestroyedEffectResource=Effects\BuildingExplosions\satelite_control\satelite_control.data
DeathEntityResource=Buildings\Satelite_Control_Destroyed\Satelite_Control_Destroyed.data
VertexLighting=yes
FaceLighting=yes
LookupLighting=no
LightMapLighting=no
@@ -0,0 +1,5 @@
[Satelite_Control]
Model=Buildings\MP_Comm\MP_Comm.data
ExecutionState=NeverExecuteState
Armature=Buildings\Satelite_Control\Satelite_Control.contents
DamageObjects=Buildings\MP_Comm\MP_Comm.damage