Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,12 @@
!include = Content\Defines\BuildingArmor.defines
[DamageObject]
BaseArmorValue=$(LARGE_ARMOR)
InternalDamageZone=Generic
[InternalDamageObject]
DamageZone=Generic
BaseInternalDamage=$(LARGE_INTERNAL)
DamageEffect=Effects\SmokeCloudEffect\SmokeCloudEffect.data,.9
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_A.data,.99
DamageMode=DestructionDamageMode
ParentEntityName=DamageObject
@@ -0,0 +1,21 @@
!Include=Content\Defines\MissionLang.defines
[GameData]
Class=MechWarrior4::Building
SolidOBB=Univ_ClassRoomC_SOLID.obb
NameIndex=$(IDS_Univ_ClassRoomC)
Collider=false
CanBeShot=true
CanBeWalkedOn=true
//WalkThruFlag=AnythingCanWalkThru
DestroyedEffectResource=Effects\BuildingExplosions\Generic_medium\Generic_medium.data
//MSLDeathEntityResource=Buildings\Univ_ClassRoomC_Destroyed\Univ_ClassRoomC_Destroyed.data
VertexLighting=yes
FaceLighting=yes
LookupLighting=no
LightMapLighting=no
[Renderers]
VideoRenderer=Univ_ClassRoomC.video
@@ -0,0 +1,4 @@
[Univ_ClassRoomC]
Model=Univ_ClassRoomC.data
ExecutionState=NeverExecuteState
DamageObjects=Univ_ClassRoomC.damage
@@ -0,0 +1,17 @@
[lod]
Type=ShapeComponent
Geometry=univ_classroomc.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=DamageAppearance