Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,12 @@
!include = Content\Defines\BuildingArmor.defines
[DamageObject]
BaseArmorValue=200
InternalDamageZone=Generic
[InternalDamageObject]
DamageZone=Generic
BaseInternalDamage=$(LARGE_INTERNAL)
DamageEffect=Effects\SmokeCloudEffect\SmokeCloudEffect.data,.9
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_A.data,.99
DamageMode=DestructionDamageMode
ParentEntityName=DamageObject
@@ -0,0 +1,4 @@
[Univ_ScienceLab]
Model=Buildings\Univ_ScienceLab\Univ_ScienceLab.data
ExecutionState=NeverExecuteState
DamageObjects=Buildings\XUniv_ScienceLab\XUniv_ScienceLab.damage