Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,8 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Air_Control_Tower.video
AudioRenderer=Air_Control_Tower.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=ACT_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=AirportBldg.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_small_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_building_explodesm.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Alarm_Tower.video
AudioRenderer=Alarm_Tower.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_tiny_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=10.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,8 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Barracks.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_small_building_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_building_collapsesm.wav
MinRange=10.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,8 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=barriercap.video
AudioRenderer=barriercap.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=barriercap_die
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_building_collapsesm.wav
MinRange=10.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,8 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=barrierconc.video
AudioRenderer=barrierconc.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=barrierconc_die
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=BaseHQ.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=BaseHQ_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Base_Turret.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=generic_tiny_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Base_Turret_Tower.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Base_Turret_Tower_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Bivouacs.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_small_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Bombfactory.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Bombfactory_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Calliope.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=generic_tiny_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Coltripillar.video
AudioRenderer=Coltripillar.audio
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_building_collapsesm.wav
MinRange=10.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=ColTripillar_die
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_building_collapsesm.wav
MinRange=10.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,8 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Colpillar.video
AudioRenderer=Colpillar.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Colpillar_die
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_building_collapsesm.wav
MinRange=10.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,8 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Colsm90_Torch.video
AudioRenderer=Colsm90_Torch.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Colsm90_Torch_die
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=communications_dish.video
AudioRenderer=communications_dish.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=communications_dish_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=10.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,8 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Crate_Stack.video
AudioRenderer=Crate_Stack.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_small_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Factory.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Factory_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Factory1.video
AudioRenderer=Factory1.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Factory1_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Factory2.video
AudioRenderer=Factory2.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Factory2_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Factory3.video
AudioRenderer=Factory3.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Factory3_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Factory6.video
AudioRenderer=Factory6.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Factory6_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Factory7.video
AudioRenderer=Factory7.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Factory7_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=10.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,8 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Fuel_Tank.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_small_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Fuel_Tanks.video
AudioRenderer=Fuel_Tanks.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=FuelTanks_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Gen_factory1.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_small_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Generator_control.video
AudioRenderer=Generator_control.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generator_control_Explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_building_explodesm.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Generic_Building.video
AudioRenderer=Generic_Building.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_small_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Generic_Building2.video
AudioRenderer=Generic_Building2.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_small_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Generic_flatlarge.video
AudioRenderer=Generic_flatlarge.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_flatlarge_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Generic_flatmedium.video
AudioRenderer=Generic_flatmedium.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_flatmedium_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Generic_large.video
AudioRenderer=Generic_large.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_large_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Generic_large_blast.video
AudioRenderer=Generic_large_blast.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_large_blast_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true

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