Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,8 @@
[SoundEffect]
Type=AudioFXComponent
Sample=Content\Audio\sfx_metalobject_explodelrg.wav
MinRange=250.0
MaxRange=500.0
Status=AudioStatus
SimulationShouldExecute=1
StartsRunning=true
@@ -0,0 +1,7 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=Generic_tiny.video
AudioRenderer=Generic_tiny.audio
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=Generic_tiny_building_explode
SimulationMode=StaticWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
[Locator]
Child=Effect